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USING GAME ELEMENTS TO MOTIVATE LEARNING

  • US 20100331075A1
  • Filed: 06/26/2009
  • Published: 12/30/2010
  • Est. Priority Date: 06/26/2009
  • Status: Abandoned Application
First Claim
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1. A method for utilizing game elements within a productivity application, the method executing on a processor of a computer, comprising:

  • tracking features being utilized by a user within the application;

    wherein the application is a productivity application;

    calculating a score as the user utilizes the tracked features;

    determining recommendations to provide to the user based on the tracked features utilized by the user;

    wherein the recommendations include new features of the application to learn;

    providing the recommendations to the user;

    displaying the score;

    receiving a selection of one of the provided recommendations; and

    providing a training challenge to allow a user to practice the recommended feature that is selected.

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