SYSTEM AND METHOD FOR A WRAP-AROUND GAMING EXPERIENCE
First Claim
1. A method of providing a wrap-around gaming experience in a computer system, comprising the steps of:
- allowing an entity to play a first video game on the computer system, the first video game operating on the computer system in an original manner;
allowing the entity to play a second video game on the computer system;
recording a game state for the second video game at one or more periods of time during the entity'"'"'s play of the second video game; and
modifying the first video game so as to cause it to operate on the computer system in a different manner based on the game state rather than the original manner.
1 Assignment
0 Petitions
Accused Products
Abstract
A computer-based system and method for providing users of software/video games with a wrap-around gaming experience. A first game is played by a user in an initial form to gather experience. A second game is then played by the user to gather further experience. If the user gathers enough experience while playing the second game, the user can return to the first game and unlock features and experience that did not appear in its initial form, basically transforming the first game into a third game. A character and its attributes can also be exported from a first game into a second game with or without modifying the second video game.
31 Citations
55 Claims
-
1. A method of providing a wrap-around gaming experience in a computer system, comprising the steps of:
-
allowing an entity to play a first video game on the computer system, the first video game operating on the computer system in an original manner; allowing the entity to play a second video game on the computer system; recording a game state for the second video game at one or more periods of time during the entity'"'"'s play of the second video game; and modifying the first video game so as to cause it to operate on the computer system in a different manner based on the game state rather than the original manner. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
-
-
19. A method of providing a wrap-around gaming experience in a computer system, comprising the steps of:
-
allowing an entity to play a video game on the computer system, the video game operating on the computer system in an original manner; recording a game state for the video game at one or more periods of time during the entity'"'"'s play of the video game; and modifying the video game so as to cause it to operate on the computer system in a different manner based on the game state than the original manner. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
-
-
33. A video game system for use on a computer system including a storage system, comprising:
-
an original video game for use on the computer system, the original video game including an original source code for causing the original video game to operate in a specific manner; a second video game for use on the computer system, the second video game including a game state recorded in the storage system; and a third video game for use on the computer system, the third video game being created by modifying the first video game based on the game state to operate in a second manner that is different from the specific manner. - View Dependent Claims (34, 35, 36, 37)
-
-
38. A video game system for use on a computer system including a storage system, comprising:
-
an original video game for use on the computer system, the original video game including an original source code for causing the original video game to operate in a specific manner, the original video game including a game state recorded in the storage system; a second video game for use on the computer system, the second video game being created by modifying the first video game based on the game state to operate in a second manner that is different from the specific manner. - View Dependent Claims (39, 40, 41, 42)
-
-
43. A method of allowing a video game character to be exported from a first video game and imported into a second video game in a computer system, comprising the steps of:
-
allowing an entity to play a first video game on the computer system using a first character; recording a set of character attributes related to the first character at one or more periods of time during the entity'"'"'s play of the first video game; exporting the first character and the set of character attributes from the first video game; importing the first character and the set of character attributes to a second video game, the second video game operating in an original manner; and allowing the entity to play the second video game on the computer system, using as a character of the second game the first character from the first video game with the set of character attributes. - View Dependent Claims (44, 45, 46, 47, 48, 49, 50, 51, 52, 53)
-
-
54. A method of combining first game data from a first video game with second game data from a second video game, comprising the steps of:
-
reading first game data from the first video game; if necessary converting first game data from the first video game into a shared format; reading second game data from the second video game; if necessary converting second game data from the second video game into the shared format; combining first game data and second game data to make at least a portion of third game data for a third video game; and allowing an entity to play the third video game based on third game data. - View Dependent Claims (55)
-
Specification