COMPUTER-IMPLEMENTED METHOD AND SYSTEM FOR GENERATING AND MANAGING CUSTOMIZED INTERACTIVE MULTIPLAYER LOCATION-BASED MOBILE GAMES
First Claim
1. A computer-implemented method for generating and managing a customized interactive multiplayer location-based mobile game, comprising the steps of:
- (a) receiving at a computer system content and high-level game logic from a game designer to be used in developing a location-based mobile game;
(b) generating a playable location-based mobile game based on the content and high-level game logic using the computer system;
(c) registering using the computer system a plurality of players desiring to play the multiplayer location-based mobile game using their personal mobile communications devices; and
(d) managing execution of the game for each player or group of players by routing the player or group of players to a plurality of locations to perform a location-based task at each location, and interacting with the player or group of players after each of the location-based tasks has been performed, wherein managing execution of the game and interacting with the player or group of players comprises using the computer system to communicate with a personal mobile communications device of the player or group of players.
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Accused Products
Abstract
A computer-implemented method and system are provided for generating and managing a customized interactive multiplayer location-based mobile game. The method includes the steps of: (a) receiving at a computer system content and high-level game logic from a game designer to be used in developing a location-based mobile game; (b) generating a playable location-based mobile game based on the content and high-level game logic using the computer system; (c) registering using the computer system a plurality of players desiring to play the multiplayer location-based mobile game using their personal mobile communications devices; and (d) managing execution of the game for each player or group of players by routing the player or group of players to a plurality of locations to perform a location-based task at each location, and interacting with the player or group of players after each of the location-based tasks has been performed, wherein managing execution of the game and interacting with the player or group of players comprises using the computer system to communicate with a personal mobile communications device of the player or group of players.
122 Citations
35 Claims
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1. A computer-implemented method for generating and managing a customized interactive multiplayer location-based mobile game, comprising the steps of:
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(a) receiving at a computer system content and high-level game logic from a game designer to be used in developing a location-based mobile game; (b) generating a playable location-based mobile game based on the content and high-level game logic using the computer system; (c) registering using the computer system a plurality of players desiring to play the multiplayer location-based mobile game using their personal mobile communications devices; and (d) managing execution of the game for each player or group of players by routing the player or group of players to a plurality of locations to perform a location-based task at each location, and interacting with the player or group of players after each of the location-based tasks has been performed, wherein managing execution of the game and interacting with the player or group of players comprises using the computer system to communicate with a personal mobile communications device of the player or group of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer system for generating and managing a customized interactive multiplayer location-based mobile game, comprising:
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a game development platform configured to receive content and high-level game logic from a game designer to be used in developing a location-based mobile game, and to generate a playable location-based mobile game based on the content and high-level game logic using the computer system; and a game dynamics engine configured to register a plurality of players desiring to play the multiplayer location-based mobile game using their personal mobile communications devices; and
to manage execution of the game for each player or group of players by routing the player or group of players to a plurality of locations to perform a location-based task at each location, and to interact with the player or group of players after each of the location-based tasks has been performed, wherein managing execution of the game and interacting with the player or group of players comprises using the computer system to communicate with a personal mobile communications device of the player or group of players. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A computer program product residing on a computer readable medium having a plurality of instructions stored thereon which, when executed by a computer processor, cause that processor to:
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(a) receive content and high-level game logic from a game designer to be used in developing a location-based mobile game; (b) generate a playable location-based mobile game based on the content and high-level game logic; (c) register a plurality of players desiring to play the multiplayer location-based mobile game using their personal mobile communications devices; and (d) manage execution of the game for each player or group of players by routing the player or group of players to a plurality of locations to perform a location-based task at each location, and interact with the player or group of players after each of the location-based tasks has been performed, wherein managing execution of the game and interacting with the player or group of players comprises communicating with a personal mobile communications device of the player or group of players. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35)
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Specification