System and method of dispatching task commands of running in game
First Claim
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1. A system of dispatching task commands of running in a game, comprising:
- at least one fitness user end for connecting to a network, wherein the fitness user end further comprises;
a transmitting module for transmitting user information, an exercising mileage, and a designated mileage with a difficulty;
a first receiving module for receiving a task command of a virtual map exploration game; and
an executing module for executing the designated mileage corresponding to the task command; and
a fitness server end for connecting to the fitness user ends via the network, wherein the fitness server end further comprises;
a second receiving module for receiving the user information, the exercising mileages and the designated mileages transmitted from the fitness user ends;
a statistics module for accumulating the exercising mileages or the designated mileages from the individual fitness user ends to obtain a total mileage; and
a dispatching module for dispatching the task commands to the fitness user ends according to a dispatching rule when the total mileage reaches a predetermined value.
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Abstract
This specification discloses system and method of dispatching task commands of running in a game. A fitness server accumulates the exercising mileages of various users to obtain a total mileage. When the total mileage meets a predetermined value, the server dispatches task commands of exploring a virtual map to users. The users actually jog to execute the task commands. The users thus complete the goal of the game together. During the game, task commands are dispatched to users to increase the fun of exercising.
32 Citations
10 Claims
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1. A system of dispatching task commands of running in a game, comprising:
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at least one fitness user end for connecting to a network, wherein the fitness user end further comprises; a transmitting module for transmitting user information, an exercising mileage, and a designated mileage with a difficulty; a first receiving module for receiving a task command of a virtual map exploration game; and an executing module for executing the designated mileage corresponding to the task command; and a fitness server end for connecting to the fitness user ends via the network, wherein the fitness server end further comprises; a second receiving module for receiving the user information, the exercising mileages and the designated mileages transmitted from the fitness user ends; a statistics module for accumulating the exercising mileages or the designated mileages from the individual fitness user ends to obtain a total mileage; and a dispatching module for dispatching the task commands to the fitness user ends according to a dispatching rule when the total mileage reaches a predetermined value. - View Dependent Claims (2, 3, 4, 5)
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6. A method of dispatching task commands of running in a game, comprising the steps of:
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connecting at least one fitness user end to a fitness server end via a network and transmitting user information and an exercising mileage to the fitness server end; accumulating the exercising mileages from the individual fitness user ends by the fitness server end to obtain a total mileage; dispatching task commands to the fitness user ends according to a dispatching rule by the fitness server end when the total mileage reaches a predetermined value; executing a designated mileage with a difficulty level according to the task command at the fitness user end and transmitting the designated mileage to the fitness server end; and accumulating the designated mileage to the total mileage by the fitness server end and re-dispatching a corresponding task command in the virtual map exploration game. - View Dependent Claims (7, 8, 9, 10)
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Specification