BRINGING A VISUAL REPRESENTATION TO LIFE VIA LEARNED INPUT FROM THE USER
First Claim
1. A method for applying an animation to a visual representation, the method comprising:
- rendering the visual representation of a user;
selecting an animation from an avatar library that is representative of a user'"'"'s behavior identified from a history of user data, wherein the history of user data comprises user data previously captured from a physical space; and
applying the animation from the avatar library to the visual representation of the user.
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Accused Products
Abstract
Data captured with respect to a human may be analyzed and applied to a visual representation of a user such that the visual representation begins to reflect the behavioral characteristics of the user. For example, a system may have a capture device that captures data about the user in the physical space. The system may identify the user'"'"'s characteristics, tendencies, voice patterns, behaviors, gestures, etc. Over time, the system may learn a user'"'"'s tendencies and intelligently apply animations to the user'"'"'s avatar such that the avatar behaves and responds in accordance with the identified behaviors of the user. The animations applied to the avatar may be animations selected from a library of pre-packaged animations, or the animations may be entered and recorded by the user into the avatar'"'"'s avatar library.
222 Citations
20 Claims
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1. A method for applying an animation to a visual representation, the method comprising:
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rendering the visual representation of a user; selecting an animation from an avatar library that is representative of a user'"'"'s behavior identified from a history of user data, wherein the history of user data comprises user data previously captured from a physical space; and applying the animation from the avatar library to the visual representation of the user. - View Dependent Claims (2, 3, 4, 5, 6)
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7. The method of claim 7, wherein rewriting the animation is prompted by a user'"'"'s gesture in the physical space.
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8. A method for storing behavioral data captured by a capture device, the method comprising:
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receiving data of a physical space, wherein the data is representative of a user in the physical space; identifying characteristics indicative of a user'"'"'s behavior from the data; and storing a history of the characteristics indicative of the user'"'"'s behavior. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification