APPARATUS, SYSTEMS, AND METHODS FOR IMPLEMENTING ENHANCED GAMING AND PRIZING PARAMETERS IN AN ELECTRONIC ENVIRONMENT
First Claim
1. A method for multi-level electronic entertainment comprising the steps of:
- interactively displaying a first phase of user experience, followed by a second phase of user experience for revealing prize information wherein the displayed prize information is determined at least in part by predefined imposed prizing parameters.
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Abstract
Forms of interaction with an electronic system, such as for games of chance, games of skill, and combinations thereof are described herein. A system is provided for effecting defined game play and prizing structure parameters in an electronic entertainment environment. The system may include an input for receiving the parameters, a memory coupled to the input for storing the parameters, a processing system coupled to the storage for generating game play to effect the defined parameters, storage for recording information regarding particular game play events and an interface for at least presenting game play events to users of the electronic entertainment system. In one mode of operation, one or more mandated parameters are externally imposed, and variable parameters are selected such that the mandated parameters are met globally, and such that the user experience is optimized.
430 Citations
16 Claims
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1. A method for multi-level electronic entertainment comprising the steps of:
interactively displaying a first phase of user experience, followed by a second phase of user experience for revealing prize information wherein the displayed prize information is determined at least in part by predefined imposed prizing parameters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for electronic interaction with users of the system through a series of interactions, comprising the steps of:
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storing user experience and prizing criteria, and varying the displays presented to the user to achieve the user experience criteria. - View Dependent Claims (11, 12)
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13. A method for enhancing user interest in electronic entertainment including prizes, comprising the steps of:
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defining a first game having first prizing rules, offering the first game for play, monitoring the amount of player participation, and utilizing the player participation information to define second prizing rules for a second game.
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14. A method for providing multilevel prizing in a game of chance, comprising the steps of:
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receiving a first wager and engaging in initial game play, if the play results in a win, presenting the player with the option of playing a first prizing mechanism, or of playing further for entry into a higher prizing mechanism, and if the player elects to play further, permitting game play to proceed, and if the player elects to proceed with the first prizing mechanism, awarding the prize, if any. - View Dependent Claims (15, 16)
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Specification