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System and Method for Personality Adoption by Online Game Peripherals

  • US 20110014984A1
  • Filed: 09/09/2009
  • Published: 01/20/2011
  • Est. Priority Date: 07/17/2009
  • Status: Abandoned Application
First Claim
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1. A method for personality adoption of online game peripherals interacting with an online game server having multiple online game states comprising:

  • associating a first personality, using a first game peripheral personality component, with a first personality-adopting mobile game peripheral holding a first game state at least partially adopted from the first game peripheral personality component;

    uploading, from the first personality-adopting mobile game peripheral to the online game server, at least one bit from the first game state; and

    retrieving from the online game server at least one bit for downloading to the first personality-adopting mobile game peripheral, wherein the at least one bit represents at least a portion of the multiple online game states.

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