System and Method for Personality Adoption by Online Game Peripherals
First Claim
1. A method for personality adoption of online game peripherals interacting with an online game server having multiple online game states comprising:
- associating a first personality, using a first game peripheral personality component, with a first personality-adopting mobile game peripheral holding a first game state at least partially adopted from the first game peripheral personality component;
uploading, from the first personality-adopting mobile game peripheral to the online game server, at least one bit from the first game state; and
retrieving from the online game server at least one bit for downloading to the first personality-adopting mobile game peripheral, wherein the at least one bit represents at least a portion of the multiple online game states.
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Abstract
An apparatus and methods for personality adoption of online game peripherals interacting with an online game server having multiple online game states. Methods disclosed include techniques for associating a personality with a personality-adopting mobile game peripheral capable of holding a game state at least partially adopted from the game peripheral personality component (e.g. a faceplate, a shell, a key, etc). Additionally techniques are provided for uploading personality-imbued game state to the online game server; and for retrieving personality-imbued online game states to the first personality-adopting mobile game peripheral. Some embodiments involve multiple game peripheral personality components and corresponding personality-adopting mobile game peripherals in a peer-to-peer relationship. Peer-to-peer embodiments include techniques for associating a second personality, using a second game peripheral personality component, with a second personality-adopting mobile game peripheral. Also disclosed are techniques for receiving into the first game peripheral, a second personality from the second personality-adopting mobile game peripheral.
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Citations
20 Claims
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1. A method for personality adoption of online game peripherals interacting with an online game server having multiple online game states comprising:
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associating a first personality, using a first game peripheral personality component, with a first personality-adopting mobile game peripheral holding a first game state at least partially adopted from the first game peripheral personality component; uploading, from the first personality-adopting mobile game peripheral to the online game server, at least one bit from the first game state; and retrieving from the online game server at least one bit for downloading to the first personality-adopting mobile game peripheral, wherein the at least one bit represents at least a portion of the multiple online game states. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. An apparatus for personality adoption of online game peripherals interacting with an online game server having multiple online game states comprising:
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a first game peripheral personality component for associating a first personality with a first personality-adopting mobile game peripheral holding a first game state at least partially adopted from the first game peripheral personality component; a component for uploading at least one bit from the first game state; and a component for retrieving at least one bit for downloading to the first personality-adopting mobile game peripheral, wherein the at least one bit represents at least a portion of the multiple online game states. - View Dependent Claims (20)
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Specification