SYSTEMS AND METHODS FOR GENERATING A GAME DEVICE MUSIC TRACK FROM MUSIC
First Claim
1. A method that generates game player performance information associated with audio tracks played during a musical game, the method comprising:
- receiving a specification of an audio track of interest;
receiving a specification of a musical instrument, wherein the musical instrument corresponds to an instrument simulation device that a game player operates when playing the musical game;
determining an instrument audio track based upon the audio track of interest, wherein the instrument audio track corresponds to music played by the specified musical instrument during recording of the audio track of interest;
generating a plurality of instrument notes based upon the instrument audio track;
generating a plurality of game play notes based upon the instrument notes; and
generating game player performance information based upon the game play notes, wherein the game player performance information identifies the sequence of specific player actions for the game player to make during playback of the audio track of interest.
3 Assignments
0 Petitions
Accused Products
Abstract
Game player performance information systems and methods generate game player performance information. An exemplary embodiment receives a specification of an audio track of interest; receives a specification of a musical instrument, wherein the musical instrument corresponds to an instrument simulation device that a game player operates when playing the musical game; determines an instrument audio track based upon the audio track of interest, wherein the instrument audio track corresponds to music played by the specified musical instrument during the recording of the audio track of interest; generating a plurality of instrument notes based upon the instrument audio track; generates a plurality of game play notes based upon the instrument notes; and generates game player performance information based upon the game play notes, wherein the game player performance information identifies the sequence of specific player actions for the game player to make during playback of the audio track of interest.
55 Citations
20 Claims
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1. A method that generates game player performance information associated with audio tracks played during a musical game, the method comprising:
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receiving a specification of an audio track of interest; receiving a specification of a musical instrument, wherein the musical instrument corresponds to an instrument simulation device that a game player operates when playing the musical game; determining an instrument audio track based upon the audio track of interest, wherein the instrument audio track corresponds to music played by the specified musical instrument during recording of the audio track of interest; generating a plurality of instrument notes based upon the instrument audio track; generating a plurality of game play notes based upon the instrument notes; and generating game player performance information based upon the game play notes, wherein the game player performance information identifies the sequence of specific player actions for the game player to make during playback of the audio track of interest. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game play performance information system, comprising:
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a program content stream interface configured to receive at least a plurality of audio tracks from a remote source; a memory; and a processor system communicatively coupled to the program content stream interface and the memory, and configured to; receive a specification of an audio track of interest selected from the plurality of received audio tracks; receive a specification of a musical instrument, wherein the musical instrument corresponds to an instrument simulation device that a game player operates when playing the musical game; determine an instrument audio track based upon the audio track of interest, wherein the instrument audio track corresponds to music played by the specified musical instrument during a recording of the audio track of interest; generate a plurality of instrument notes based upon the instrument audio track; generate a plurality of game play notes based upon the instrument notes; and generate game player performance information based upon the game play notes, wherein the game player performance information identifies the sequence of specific player actions for the game player to make during playback of the audio track of interest. - View Dependent Claims (12, 13, 14, 15)
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16. A method that generates game player performance information associated with audio tracks played during a musical game, the method comprising:
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receiving an audio track with a plurality of musical scores and songs thereon; receiving a specification indicating a first point in the audio track that corresponds to a beginning of an audio track of interest; receiving a specification indicating a second point in the audio track that corresponds to an ending of the audio track of interest; generating the game player performance information based upon the audio track of interest defined by the first point and the second point; and storing a portion of the audio track of interest. - View Dependent Claims (17, 18, 19, 20)
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Specification