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Video Game System with Mixing of Independent Pre-Encoded Digital Audio Bitstreams

  • US 20110028215A1
  • Filed: 07/31/2009
  • Published: 02/03/2011
  • Est. Priority Date: 07/31/2009
  • Status: Active Grant
First Claim
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1. A computer-implemented method of encoding audio, comprising:

  • prior to execution of a video game by a computer system;

    accessing a plurality of independent audio source streams, each source stream comprising a sequence of source frames, respective source frames of each sequence comprising respective pluralities of pulse-code modulated audio samples; and

    separately encoding each of the plurality of independent audio source streams to generate a plurality of independent encoded streams, each independent encoded stream corresponding to a respective independent audio source stream, the encoding comprising, for respective source frames, converting respective pluralities of pulse-code modulated audio samples to respective pluralities of floating-point frequency samples, the respective pluralities of floating-point frequency samples being divided into a plurality of frequency bands; and

    during execution of the video game by the computer system;

    receiving an instruction to mix the plurality of independent encoded streams;

    in response to the instruction to mix the plurality of independent encoded streams, combining respective floating-point frequency samples of the independent encoded streams; and

    generating an output bitstream comprising the combined respective floating-point frequency samples.

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