Interactive Device with Sound-Based Action Synchronization
First Claim
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1. A method for interactive amusement comprising:
- playing a first musical soundtrack in a first game iteration;
detecting a sequence of user input actions received during the first game iteration;
generating an output audio signal in response to the detection of one of the sequence of user input actions.storing into memory timestamps of each of the detected sequence of user input actions, the timestamps being synchronized to the first musical soundtrack;
generating the output audio signal on at least one interval of the received sequence of user input actions based upon the recorded timestamps, the output audio signal being coordinated with the playing of a second musical soundtrack during a second game iteration.
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Abstract
An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration. A sequence of user input actions received during this learning mode is detected, and an output signal is generated in response. Timestamps for each of the user input actions is stored into memory. Additionally, the output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the play back of a second musical soundtrack during a second game iteration.
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Citations
35 Claims
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1. A method for interactive amusement comprising:
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playing a first musical soundtrack in a first game iteration; detecting a sequence of user input actions received during the first game iteration; generating an output audio signal in response to the detection of one of the sequence of user input actions. storing into memory timestamps of each of the detected sequence of user input actions, the timestamps being synchronized to the first musical soundtrack; generating the output audio signal on at least one interval of the received sequence of user input actions based upon the recorded timestamps, the output audio signal being coordinated with the playing of a second musical soundtrack during a second game iteration. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An animated figure amusement device with at least one movable feature, the amusement device comprising:
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a first acoustic transducer receptive to a sequence of sound signals in a first game iteration of playing a first soundtrack, the sequence corresponding to a pattern of user input actions associated with the soundtrack; a mechanical actuator having an actuation element coupled to the movable feature of the animated figure; and a programmable data processor having a first input connected to the acoustic transducer and a first output connected to the mechanical actuator, the mechanical actuator being activated by the programmable data processor in synchronization with the received sequence of sound signals. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A method for interactive amusement comprising:
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playing a first musical soundtrack; detecting a sequence of user input actions during the playing of the first musical soundtrack; storing into memory timestamps of each of the detected sequence of user input actions, the timestamps being synchronized to the first musical soundtrack; and generating an output on at least one interval of the received sequence of user input actions; wherein the output is selected from a group consisting of;
an audio signal, an visual animation sequence, and a mechanical actuator activation. - View Dependent Claims (23, 24, 25, 26)
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27. An amusement device comprising:
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a first acoustic transducer receptive to a sequence of sound signals in a first game iteration of playing a first soundtrack, the sequence corresponding to a pattern of user input actions associated with the soundtrack; a light emitting diode (LED) array display device including a plurality of individual addressable LED elements; and a programmable data processor having a first input connected to the acoustic transducer and a first output connected to the display device, an animation sequence being generated by the programmable data processor to the display device in synchronization with the received sequence of sound signals. - View Dependent Claims (28, 29, 30, 31, 32, 33)
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34. A method for interactive amusement comprising:
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playing a soundtrack; detecting a sequence of audio input signals externally generated by a user during the playing of the soundtrack; and generating an output on at least one interval of the received sequence of audio input signals; wherein the output is selected from a group consisting of;
an audio signal, an visual animation sequence, and a mechanical actuator activation. - View Dependent Claims (35)
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Specification