INTERACTIVE DEVICE WITH SOUND-BASED ACTION SYNCHRONIZATION
First Claim
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1. An amusement device, comprising:
- a piezoelectric transducer;
a loudspeaker; and
a programmable data processor having an input port connected to the piezoelectric transducer and an output port connected to the loudspeaker, the programmable data processor being receptive to input sound signals from the piezoelectric transducer contemporaneously with an audio track being output to the loudspeaker.
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Abstract
An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration corresponding to a learning mode. A sequence of user input actions received during this learning mode is detected, and timestamps for each is stored into memory. In a second game iteration corresponding to a playback mode, the musical soundtrack is replayed. Additionally, an output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the replaying of the musical soundtrack.
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Citations
40 Claims
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1. An amusement device, comprising:
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a piezoelectric transducer; a loudspeaker; and a programmable data processor having an input port connected to the piezoelectric transducer and an output port connected to the loudspeaker, the programmable data processor being receptive to input sound signals from the piezoelectric transducer contemporaneously with an audio track being output to the loudspeaker. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for interactive amusement comprising:
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playing a musical soundtrack in a first game iteration corresponding to a learning mode; detecting a sequence of user input actions received during the learning mode; storing into memory timestamps of each of the detected sequence of user input actions, the timestamps being synchronized to the musical soundtrack; replaying the musical soundtrack in a second game iteration corresponding to a playback mode; and generating in the playback mode an output audio signal on at least one interval of the received sequence of user input actions based upon the recorded timestamps, the output audio signal being coordinated with the replaying of the musical soundtrack. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An animated figure amusement device with at least one movable feature and a replayable soundtrack, the amusement device comprising:
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a first acoustic transducer receptive to a sequence of sound signals in a first soundtrack playback iteration, the sequence corresponding to a pattern of user input actions associated with the soundtrack; a mechanical actuator having an actuation element coupled to the movable feature of the animated figure; and a programmable data processor having a first input connected to the acoustic transducer and a first output connected to the mechanical actuator, the mechanical actuator being activated by the programmable data processor in synchronization with the received sequence of sound signals in a second soundtrack playback iteration. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. An amusement device with a replayable soundtrack, the amusement device comprising:
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a first acoustic transducer receptive to a first sequence of sound signals in a first soundtrack playback iteration, the sequence corresponding to a pattern of user input actions associated with the soundtrack; a second acoustic transducer; and a programmable data processor having a first input connected to the first acoustic transducer and a first output connected to the second acoustic transducer, a second sequence of sound signals being output by the programmable data processor in the second soundtrack playback iteration; wherein the second sequence of sound signals are synchronous with the first sequence of sound signals. - View Dependent Claims (35, 36, 37, 38, 39, 40)
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Specification