Wagering Game with Community Game Features
First Claim
1. A method of conducting a community game in which a plurality of proxy players compete to accrue awards via play of the community game, comprising:
- conducting wagering games at respective ones of a plurality of linked gaming terminals networked together via a network, the community game including at least one round of play during which a winner of the round is identified;
in response to an occurrence of a triggering event, using a controller to conduct the community game and cause the community game to be displayed on a display, wherein each of a plurality of eligible proxy players of the community game which satisfy an eligibility criterion to participate in the community game compete to accrue awards via play of one or more rounds of the community game;
during a round of the community game, at least some of the eligible proxy players of the community game accruing respective awards;
at the end of the round, responsive to at least a winning one of the eligible proxy players accruing the highest award among the respective awards accrued by the other proxy players, awarding, to the winning eligible proxy player, the highest award and at least the respective awards accrued by the other eligible proxy players.
7 Assignments
0 Petitions
Accused Products
Abstract
A community game having a “winner-takes-all” feature in which at least one eligible proxy winning player of a round of the community game, which is initiated by a triggering event and is played by multiple players at linked gaming terminals, accrues the highest award among the awards accrued by other proxy players of the community game. The winning proxy player must satisfy an eligibility criterion to participate in the community game and to be eligible to receive the winner-takes-all award, which includes all of the awards accrued by the winning eligible proxy player during one or more rounds and at least the other respective awards accrued by the other proxy players during the round(s). These awards can include those accrued by non-eligible proxy players as well, who are awarded nothing at the end of the round(s). Non-winning eligible proxy players of the community game are awarded whatever awards they accrued during the round(s).
77 Citations
30 Claims
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1. A method of conducting a community game in which a plurality of proxy players compete to accrue awards via play of the community game, comprising:
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conducting wagering games at respective ones of a plurality of linked gaming terminals networked together via a network, the community game including at least one round of play during which a winner of the round is identified; in response to an occurrence of a triggering event, using a controller to conduct the community game and cause the community game to be displayed on a display, wherein each of a plurality of eligible proxy players of the community game which satisfy an eligibility criterion to participate in the community game compete to accrue awards via play of one or more rounds of the community game; during a round of the community game, at least some of the eligible proxy players of the community game accruing respective awards; at the end of the round, responsive to at least a winning one of the eligible proxy players accruing the highest award among the respective awards accrued by the other proxy players, awarding, to the winning eligible proxy player, the highest award and at least the respective awards accrued by the other eligible proxy players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. One or more computer-readable storage media encoded with instructions for directing a gaming system to perform a method of conducting a community game in which a plurality of proxy players attempt to accrue awards via play of the community game, comprising:
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conducting wagering games at respective ones of a plurality of linked gaming terminals networked together via a network, the community game including at least one round of play during which a winner of the round is identified; in response to an occurrence of the triggering event, using a controller to conduct the community game and cause the community game to be displayed on a display, wherein each of a plurality of eligible proxy players of the community game who satisfy an eligibility criterion to participate in the community game compete to accrue credits via play of one or more rounds of the community game; during a round of the community game, at least some of the eligible proxy players of the community game accruing respective awards; at the end of the round, responsive to at least a winning one of the eligible proxy players accruing the highest award among the respective awards accrued by the other proxy players during the round, awarding, to the winning eligible proxy player, the highest award and at least the respective awards accrued by the other eligible proxy players during the round. - View Dependent Claims (22, 23, 24, 25, 26)
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27. A gaming system for conducting a community game in which a plurality of proxy players attempt to accrue awards via play of the community game, comprising:
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means for conducting wagering games at respective ones of a plurality of linked gaming terminals networked together via a network, the community game including at least one round of play during which a winner of the round is identified; means for conducting the community game and for causing the community game to be displayed on a display in response to an occurrence of the triggering event, wherein each of a plurality of eligible proxy players of the community game who satisfy an eligibility criterion to participate in the community game compete to accrue awards via play of one or more rounds of the community game; means for accruing awards by at least some of the eligible proxy players of the community game during a round of the community game; means, responsive to at least a winning one of the eligible proxy players accruing the highest award among the respective awards accrued by the other proxy players during the round, for awarding, to the winning eligible proxy player at the end of the round, the highest award and at least the respective awards accrued by the other eligible proxy players during the round. - View Dependent Claims (28, 29, 30)
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Specification