GAMING SYSTEM WITH END USER FEEDBACK FOR A COMMUNICATION NETWORK HAVING A MULTI-MEDIA MANAGEMENT
First Claim
1. A Multi-Media Gaming System With End User Feedback, operational in a communication network which serves a plurality of wireless end user devices, for simultaneously transmitting gaming content from at least one gaming content source in said communication network to selected ones of said wireless end user devices over a unidirectional forward broadcast path that extends from said communication network to said selected wireless end user devices, said communication network also having bidirectional paths, including a private reverse path from said selected wireless end user devices to said communication network and a private forward path that extends from said communication network to said selected wireless end user devices, comprising:
- feedback aggregation means, responsive to receipt of gaming input data received from at least one selected wireless end user device over said private reverse path of said bidirectional link, for accumulating said gaming input data received from said selected wireless end user devices over said private reverse path; and
feedback integration means for generating a modified gaming content by modifying gaming content received from said gaming source based on said accumulated gaming input data received from said selected wireless end user devices over said private reverse path.
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Accused Products
Abstract
The Gaming System With End User Feedback enables a reverse path feedback architecture wherein the forward path multicasted gaming content transmitted by a gaming site can be dynamically modified as a result of end user interaction or feedback, wherein each end user has a private bidirectional link to the gaming site to enter their moves, optionally receive private data from the gaming site to enable the end user'"'"'s device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group.
70 Citations
30 Claims
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1. A Multi-Media Gaming System With End User Feedback, operational in a communication network which serves a plurality of wireless end user devices, for simultaneously transmitting gaming content from at least one gaming content source in said communication network to selected ones of said wireless end user devices over a unidirectional forward broadcast path that extends from said communication network to said selected wireless end user devices, said communication network also having bidirectional paths, including a private reverse path from said selected wireless end user devices to said communication network and a private forward path that extends from said communication network to said selected wireless end user devices, comprising:
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feedback aggregation means, responsive to receipt of gaming input data received from at least one selected wireless end user device over said private reverse path of said bidirectional link, for accumulating said gaming input data received from said selected wireless end user devices over said private reverse path; and feedback integration means for generating a modified gaming content by modifying gaming content received from said gaming source based on said accumulated gaming input data received from said selected wireless end user devices over said private reverse path. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method of operating a Multi-Media Gaming System With End User Feedback, which is operational in a communication network which serves a plurality of wireless end user devices, for simultaneously transmitting gaming content from at least one gaming content source in said communication network to selected ones of said wireless end user devices over unidirectional forward broadcast paths that extend from said communication network to said selected wireless end user devices, said communication network also having bidirectional paths, including a private reverse path from said selected wireless end user devices to said communication network and a private forward path that extends from said communication network to said selected wireless end user devices, comprising:
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accumulating, in response to receipt of said gaming input data received from said at least one wireless end user device over said private reverse path of said bidirectional link, said gaming input data; and generating a modified gaming content by modifying gaming content received from said gaming source based on said accumulated gaming input data. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification