Gaming Machines Using Multiple Personalities
First Claim
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1. A method comprising:
- determining player information for a player;
determining a game personality for a gaming machine, the game personality being a set of behavior characteristics for the gaming machine;
determining if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality; and
causing the solicitation to be performed for the player if the solicitation is triggered.
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Abstract
In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.
17 Citations
22 Claims
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1. A method comprising:
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determining player information for a player; determining a game personality for a gaming machine, the game personality being a set of behavior characteristics for the gaming machine; determining if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality; and causing the solicitation to be performed for the player if the solicitation is triggered. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method comprising:
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determining a game personality for a gaming machine that is not being played, the game personality being a set of behavior characteristics for the gaming machine; triggering a solicitation offer for the gaming machine that is not being played based on the game personality; causing the gaming machine to enter an attract mode to offer the solicitation offer; and providing the solicitation offer on the gaming machine when a player interacts with the gaming machine in response to the attract mode. - View Dependent Claims (12, 13, 14)
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15. A system comprising:
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a plurality of gaming machines, wherein a portion of gaming machines include different game personalities, the game personality being a set of behavior characteristics for the gaming machine; wherein each gaming machine is configured to; determine player information for a player; determine if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality; and cause the solicitation to be performed for the player if the solicitation is triggered. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A method comprising:
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determining a gaming machine has not been played for a period of time, wherein the period of time is a random or predetermined period of time since the last time the gaming machine was played; triggering a solicitation offer for the gaming machine that is not being played based on the random or predetermined period of time; causing the gaming machine to enter an attract mode to offer the solicitation offer; and providing the solicitation offer on the gaming machine when a player interacts with the gaming machine in response to the attract mode.
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Specification