SYSTEM AND METHOD FOR CONDUCTING A GAME OF CHANCE
First Claim
1. A method for providing a gaming experience over a plurality of individual game sessions, the method comprises the acts of:
- providing for a player to obtain entries to the plurality of individual game sessions;
providing the gaming experience, wherein the gaming experience is rendered over at least two of the plurality of individual game sessions, and wherein the act of providing the gaming experience includes acts of;
associating an identifier with at least one of the player, the gaming experience, any entries, and the at least two of the plurality of individual game sessions;
storing state information for the at least one of the player, the gaming experience, any entries, and the at least the portion of the plurality of individual game sessions;
establishing state associated criteria; and
permitting the player to play at least one individual game session in a graphical user interface of a computer system, wherein the play of the individual game session displays at least a portion of the gaming experience.
5 Assignments
0 Petitions
Accused Products
Abstract
Provided are systems and methods configured to retain game state information during the course of game play of multiple individual games to deliver a gaming experience in addition to the game play and/or any outcome associated with the individual games and/or game sessions. Player interest can be enhanced through the requirement that multiple games be played to get to a final outcome of the game experience. Each ticket/entry can represent one step along the way (or some other ratio) of the game experience. Combining online experiences with a progression through the gaming experience with stored state information across sessions allows a game management system to track and manage the player until the game experience is complete and can include, for example, requiring a predetermined number of plays. Further the game management system can permit dynamically establishing criteria for players during any game experience.
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Citations
20 Claims
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1. A method for providing a gaming experience over a plurality of individual game sessions, the method comprises the acts of:
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providing for a player to obtain entries to the plurality of individual game sessions; providing the gaming experience, wherein the gaming experience is rendered over at least two of the plurality of individual game sessions, and wherein the act of providing the gaming experience includes acts of; associating an identifier with at least one of the player, the gaming experience, any entries, and the at least two of the plurality of individual game sessions; storing state information for the at least one of the player, the gaming experience, any entries, and the at least the portion of the plurality of individual game sessions; establishing state associated criteria; and permitting the player to play at least one individual game session in a graphical user interface of a computer system, wherein the play of the individual game session displays at least a portion of the gaming experience. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20)
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16. A computer-readable medium having computer-readable signals stored thereon that define instructions that, as a result of being executed by a computer, instruct the computer to perform a method for providing a gaming experience over a plurality of individual game sessions, the method comprising the acts of:
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providing for a player to obtain entries to the plurality of individual game sessions; providing the gaming experience, wherein the gaming experience is rendered over at least two of the plurality of individual game sessions, and wherein the act of providing the gaming experience includes acts of; associating an identifier with at least one of the player, the gaming experience, any entries, and the at least two of the plurality of individual game sessions; storing state information for the at least one of the player, the gaming experience, any entries, and the at least the portion of the plurality of individual game sessions; establishing state associated criteria; and permitting the player to play at least one individual game session in a graphical user interface of a computer system, wherein the play of the individual game session displays at least a portion of the gaming experience.
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17. A system for providing a game experience over a plurality of individual game sessions, the system comprising:
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an entry component configured to accept entries into a plurality of individual game sessions; a game play component configured to generate the gaming experience, wherein the gaming experience is provided over at least two of the plurality of individual game sessions; an association component configured to associate an identifier with at least one of the player, the gaming experience, an entry, and the at least two of the plurality of individual game sessions; a state component configured to store state information for the at least one of the player, the gaming experience, an entry, and the at least two of the plurality of individual game sessions; a management component configured to store state associated criteria in memory; and wherein the game play component is further configured to permit the player to play at least one individual game session in a graphical user interface of a computer system, wherein the player of the individual game session displays at least a portion of the gaming experience. - View Dependent Claims (18, 19)
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Specification