ENTERTAINMENT SYSTEM PROVIDING DYNAMICALLY AUGMENTED GAME SURFACES FOR INTERACTIVE FUN AND LEARNING
First Claim
1. A system for visually enhancing a game that includes a game structure and game objects that may be moved by a player relative to a game surface on the game structure, comprising:
- a projector projecting augmentation images onto the game surface;
a tracking mechanism generating tracking data defining positions of the game objects relative to the game surface; and
a controller processing the tracking data to determine the positions of the game objects and modifying the augmentation images in response to the positions of the game objects.
1 Assignment
0 Petitions
Accused Products
Abstract
A system for visually enhancing a game structure having a game surface and objects that move on the game surface. The system includes a projector that projects digital augmentation content or themed images onto the game surface, with the images including static and animated images. The system includes a tracking mechanism that generates tracking data from the game surface and game objects, with the tracking data defining positions of the game objects relative to the game surface. The system includes a controller that processes the tracking data to determine the positions of the game objects. The controller acts to modify the augmentation images in response to the determined positions of the game objects. The augmentation images include a video stream made up of a base image that is mapped to the game surface and an object enhancing image mapped to one of the game objects and its current position.
181 Citations
20 Claims
-
1. A system for visually enhancing a game that includes a game structure and game objects that may be moved by a player relative to a game surface on the game structure, comprising:
-
a projector projecting augmentation images onto the game surface; a tracking mechanism generating tracking data defining positions of the game objects relative to the game surface; and a controller processing the tracking data to determine the positions of the game objects and modifying the augmentation images in response to the positions of the game objects. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A game augmentation system for dynamically projecting images on a game surface, comprising:
-
a tracking mechanism determining first and second positions of a plurality of game objects relative to the game surface at first and second times, wherein at least some of the second positions differ from the first positions; a projector projecting onto the game surface; and a control system generating a first augmentation content based on the first positions, first operating the projector to project the first augmentation content on the game surface, generating a second augmentation content based on the second positions, and second operating the projector to project the second augmentation content on the game surface. - View Dependent Claims (12, 13, 14, 15)
-
-
16. A game enhancing method, comprising:
-
generating an overlay comprising a set of digital images mapped to a game surface; first operating a digital projector to output a first projected image using the set of digital images on the game surface; tracking movement of game objects on the game surface; based on the tracked movement, updating the set of digital images; second operating the digital projector to output a second projected image using the updated set of digital images. - View Dependent Claims (17, 18, 19, 20)
-
Specification