Simulated Handlebar Twist-Grip Control of a Simulated Vehicle Using a Hand-Held Inertial Sensing Remote Controller
First Claim
1. A method for simulating the twist-grip throttle controller of a vehicle comprising:
- receiving linear acceleration signals from a handheld controller, said linear acceleration signals indicating orientation of said handheld controller with respect to gravity;
determining, in response to said received linear acceleration signals, the angular orientation of said handheld controller in a twist direction controlled at least in part by wrist rotation; and
simulating virtual throttle control of a virtual vehicle in response to said determined angular orientation, including controlling, at least in part in response to said determined orientation, a vibration motor within said handheld controller to simulate end of travel of a vehicle twist-grip throttle controller.
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Accused Products
Abstract
A hand-held Wii remote controller for a video game system is adapted to simulating motion control for a motorcycle, jet skis, or other vehicle steered by handlebars. The player holds the remote horizontally with one hand on each end, parallel to a TV display screen, and can control simulated motorcycle operations using inertial sensing. For example, rotating the handheld remote about its orthogonal X/Y/Z axes as pitch (throttle accelerate/decelerate), yaw (steering left/right), and roll (leaning left/right into a turn) can be used as control inputs. In addition, the player can emulate a more aggressive, real-world lean into turns by rocking side-to-side on an optional balance board.
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Citations
9 Claims
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1. A method for simulating the twist-grip throttle controller of a vehicle comprising:
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receiving linear acceleration signals from a handheld controller, said linear acceleration signals indicating orientation of said handheld controller with respect to gravity; determining, in response to said received linear acceleration signals, the angular orientation of said handheld controller in a twist direction controlled at least in part by wrist rotation; and simulating virtual throttle control of a virtual vehicle in response to said determined angular orientation, including controlling, at least in part in response to said determined orientation, a vibration motor within said handheld controller to simulate end of travel of a vehicle twist-grip throttle controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for playing video games based on game software, comprising:
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a handheld controller including therein at least one linear accelerometer and a vibration motor; a video game console wirelessly coupled to said handheld controller, said video game console executing game software responsive to said sensed linear acceleration and sending signals via said game console controlling the vibration motor; and a storage medium operatively coupled to said game console, said storage medium storing instructions that receive and process said sensed linear acceleration and send commands to activate said vibration motor within said handheld controller, said stored instructions causing said handheld controller to simulate the twist-grip throttle control including end-of-travel characteristics thereof.
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Specification