Gaming at Cash Register
0 Assignments
0 Petitions
Accused Products
Abstract
In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, receiving from the person an indication that the person wants to use the change as a bet in a game in which the person specifies desired probability of winning outcome in the game, determining the rules of a game, generating an outcome of one or more games using a random number generator, determining based on the rules whether the outcome is winning or losing, authorizing, if the outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the outcome is losing, that the amount tendered be kept by the merchant.
53 Citations
33 Claims
-
1-13. -13. (canceled)
-
14. A method comprising:
-
receiving by at least one server, an indication of a price of an item being paid by a person, wherein a merchant provides the item; receiving by the at least one server, an indication of an amount tendered by the person to the merchant to pay for the item, wherein the amount tendered by the person is greater than the price of the item by a difference, the difference comprising an amount of change due to the person; receiving by the at least one server, from the person, via a mobile gaming device in use by the person, an indication that the person wants to use the change as a bet in a game, wherein the person specifies desired probability of winning outcome in the game, wherein if the player achieves a winning outcome in the game, the player keeps the amount tendered and the item, thereby receiving the item for free, wherein if the player does not achieve a winning outcome in the game, the player loses the amount tendered, including the change, but retains the item, and wherein the at least one server and the mobile gaming device are communicatively coupled via a communications network; based on specified desired probability of winning outcome in the game, the amount of change and the price of the item, determining by the at least one server one or more possible winning outcomes for the game such that the one or more possible winning outcomes result in a desired house advantage for a casino providing the game; based on the specified desired probability of winning outcome of the game, one or more possible winning outcomes resulting in a desired house advantage for the casino providing the game, the amount of change and the price of the item, determining by the at least one server the amount that the person has to tender to use it as a bet in the game; generating, by the at least one server, one or more outcomes of the game using a random number generator; based on the one or more possible outcomes, determining, by the at least one server that the generated outcome of the game is a winning outcome; in response to determining that the generated outcomes comprise a winning outcome, communicating by the at least one server to the merchant that provides the item and displaying to the person via the mobile gaming device that the person won the game, whereby winning the game the person retains the amount tendered by the person and the person keeps the item for free. - View Dependent Claims (15, 16, 17, 18, 19)
-
-
20. A method comprising:
-
receiving by at least one server, an indication of a price of an item being paid by a person, wherein a merchant provides the item; receiving by the at least one server, an indication of an amount tendered by the person to the merchant to pay for the item, wherein the amount tendered by the person is greater than the price of the item by a difference, the difference comprising an amount of change due to the person; receiving by the at least one server, from the person, via a mobile gaming device in use by the person, an indication that the person wants to use the change as a bet in a game, wherein the person specifies desired probability of winning outcome in the game, wherein if the player achieves a winning outcome in the game, the player keeps the amount tendered and the item, thereby receiving the item for free, wherein if the player does not achieve a winning outcome in the game, the player loses the amount tendered, including the change, but retains the item, and wherein the at least one server and the mobile gaming device are communicatively coupled via a communications network; based on, specified desired probability of winning outcome in the game, the amount of change and the price of the item, determining by the at least one server one or more possible winning outcomes for the game such that the one or more possible winning outcomes result in a desired house advantage for a merchant providing the game; based on the specified desired probability of winning outcome of the game, one or more possible winning outcomes resulting in a desired house advantage for the merchant providing the game, the amount of change and the price of the item, determining by the at least one server the amount that the person has to tender to use it as a bet in the game; generating, by the at least one server, one or more outcomes of the game using a random number generator; based on the one or more possible outcomes, determining, by the at least one server that the generated outcome of the game is a winning outcome; in response to determining that the generated one or more outcomes is a winning outcome, displaying by the at least one server to the person via the mobile gaming device that the person won the game, whereby winning the game the person retains the amount tendered by the person and the person keeps the item for free. - View Dependent Claims (21, 22, 23, 24, 25)
-
-
26. A method comprising:
-
receiving by at least one server, an indication of a price of an item being paid by a person, wherein a merchant provides the item; receiving by the at least one server, an indication of an amount tendered by the person to the merchant to pay for the item, wherein the amount tendered by the person is greater than the price of the item by a difference, the difference comprising an amount of change due to the person; receiving by the at least one server, from the person, via a mobile gaming device in use by the person, an indication that the person wants to use the change as a bet in a game, wherein the person is required to achieve a winning outcome in each of a plurality of games for the at least one server to determine that the person won the game, wherein if the player achieves the winning outcome in each of the plurality games, the player keeps the amount tendered and the item, thereby receiving the item for free, wherein if the player does not achieve the winning outcome in each of the plurality games, the player loses the amount tendered, including the change, but retains the item, and wherein the at least one server and the mobile gaming device are communicatively coupled via a communications network; generating, by the at least one server, one or more outcomes of the each of the plurality games using a random number generator; based on the generated outcomes of each of the plurality games, determining, by the at least one server that the generated outcomes comprise a winning outcome; in response to determining that the generated outcomes comprise a winning outcome, communicating by the at least one server to the merchant that provides the item and displaying to the person via the mobile gaming device that the person won the game, whereby winning the game the person retains the amount tendered by the person and the person keeps the item for free. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33)
-
Specification