OBJECT MOVEMENT GAME PROGRAM AND OBJECT MOVEMENT GAME APPARATUS
First Claim
1. A computer readable storage medium storing an object movement game program for causing a computer of a game apparatus including input means and display means to function as:
- object display control means for arranging a plurality of objects in a virtual game field, and causing the display means to display an image of the plurality of objects arranged;
move target object setting means for setting a move target object which is a target to be moved, from the plurality of objects;
movement direction deciding means for deciding a movement direction of the set move target object based on an input from the input means;
move condition determining means for determining whether or not a rotation movement condition or a flip-over movement condition is satisfied with respect to the movement direction decided by the movement direction deciding means;
rotation movement control means for moving the move target object in a rotated form thereof in the movement direction when the move condition determining means determines that the rotation movement condition is satisfied; and
flip-over movement control means for moving the move target object in a flipped-over form thereof in the movement direction when the move condition determining means determines that the flip-over movement condition is satisfied.
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Accused Products
Abstract
Initially, a move target object is set from a plurality of objects. Next, a movement direction of the set move target object is decided. Next, for the decided movement direction, it is determined whether or not a rotation movement condition or a flip-over movement condition is satisfied. Next, when it is determined that the rotation movement condition is satisfied, the move target object is moved in a rotated form thereof in the movement direction, and when it is determined that the flip-over movement condition is satisfied, the move target object is moved in a flipped-over form thereof in the movement direction.
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Citations
15 Claims
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1. A computer readable storage medium storing an object movement game program for causing a computer of a game apparatus including input means and display means to function as:
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object display control means for arranging a plurality of objects in a virtual game field, and causing the display means to display an image of the plurality of objects arranged; move target object setting means for setting a move target object which is a target to be moved, from the plurality of objects; movement direction deciding means for deciding a movement direction of the set move target object based on an input from the input means; move condition determining means for determining whether or not a rotation movement condition or a flip-over movement condition is satisfied with respect to the movement direction decided by the movement direction deciding means; rotation movement control means for moving the move target object in a rotated form thereof in the movement direction when the move condition determining means determines that the rotation movement condition is satisfied; and flip-over movement control means for moving the move target object in a flipped-over form thereof in the movement direction when the move condition determining means determines that the flip-over movement condition is satisfied. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A game apparatus comprising:
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input means; display means; object display control means for arranging a plurality of objects in a virtual game field, and causing the display means to display an image of the plurality of objects arranged; move target object setting means for setting a move target object which is a target to be moved, from the plurality of objects; movement direction deciding means for deciding a movement direction of the set move target object based on an input from the input means; move condition determining means for determining whether or not a rotation movement condition or a flip-over movement condition is satisfied with respect to the movement direction decided by the movement direction deciding means; rotation movement control means for moving the move target object in a rotated form thereof in the movement direction when the move condition determining means determines that the rotation movement condition is satisfied; flip-over movement control means for moving the move target object in a flipped-over form thereof in the movement direction when the move condition determining means determines that the flip-over movement condition is satisfied.
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Specification