SYSTEMS AND METHODS FOR INTEGRATING GRAPHIC ANIMATION TECHNOLOGIES IN FANTASY SPORTS CONTEST APPLICATIONS
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Accused Products
Abstract
Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information. For example, the fantasy sports contest application may provide play information and other related data to allow a user to generate animated videos using the user'"'"'s own graphics processing equipment and graphics animation program.
99 Citations
80 Claims
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1-60. -60. (canceled)
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61. A server system for providing animated video related to a real-life sporting event to remotely-located user equipment, the server system configured to:
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receive, from the remotely-located user equipment, a selection associated with a real-life play from the real-life sporting event; retrieve play information in response to the received selection, wherein the play information describes a portion of the real-life play from the real-life sporting event in a standardized format; translate the play information from the standardized format into one of a plurality of types of graphics instructions, wherein the translated graphics instructions are compatible with the remotely-located user equipment; and deliver the translated graphics instructions to the remotely-located user equipment. - View Dependent Claims (62, 63, 64, 65, 66, 67, 68, 69, 70)
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71. A method for providing animated video related to a real-life sporting event to remotely-located user equipment, the method comprising:
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receiving, from the remotely-located user equipment, a selection associated with a real-life play from the real-life sporting event; retrieving play information in response to the received selection, wherein the play information describes a portion of the real-life play from the real-life sporting event in a standardized format; translating the play information from the standardized format into one of a plurality of types of graphics instructions, wherein the translated graphics instructions are compatible with the remotely-located user equipment; and delivering the translated graphics instructions to the remotely-located user equipment. - View Dependent Claims (72, 73, 74, 75, 76, 77, 78, 79, 80)
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Specification