GAMING APPARTUS AND SYSTEMS
First Claim
Patent Images
1. Gaming apparatus configured to provide a main game and being capable of triggering at least one feature event, the gaming apparatus including:
- a component for storing a probability value that automatically varies in dependence upon at least one predefined criterion associated with the main game;
an input means operable by a player specifically to attempt to trigger a feature event; and
a component responsive to said input means for determining with reference to the probability value whether to trigger the feature event.
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Abstract
An embodiment of the present invention provides an option by which a feature event may be triggered in response to a specific player input. This advantageously provides the game designer with additional options to ensure that the game provides a suitable return-to-player performance. An embodiment of the method is as shown in FIG. 4.
20 Citations
24 Claims
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1. Gaming apparatus configured to provide a main game and being capable of triggering at least one feature event, the gaming apparatus including:
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a component for storing a probability value that automatically varies in dependence upon at least one predefined criterion associated with the main game; an input means operable by a player specifically to attempt to trigger a feature event; and a component responsive to said input means for determining with reference to the probability value whether to trigger the feature event. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of triggering a feature event in a gaming apparatus configured to provide a main game, the method including the steps of:
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storing a probability value that automatically varies in dependence upon at least one predefined criterion associated with the main game; receiving a player generated input signal indicating specifically that the player wishes to attempt to trigger a feature event; and determining, in response to the player generated input signal and with reference to the probability value, whether to trigger the feature event. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming system configured to provide a main game and being capable of triggering at least one feature event, the gaming system including:
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a component for storing a probability value that automatically varies in dependence upon at least one predefined criterion associated with the main game; an input means operable by a player specifically to attempt to trigger a feature event; and a component responsive to said input means for determining with reference to the probability value whether to trigger the feature event. - View Dependent Claims (20, 21)
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22. Gaming apparatus configured to provide a main game and being capable of triggering at least one feature event, the gaming apparatus including:
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a component for monitoring gameplay; a component for storing a probability value that automatically varies in dependence upon at least one predefined criterion associated with the main game; an input means operable by a player solely to attempt to trigger a feature event; and a component responsive to said input means for determining with reference to the probability value whether to trigger the feature event.
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23. Gaming apparatus including:
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a component for monitoring gameplay of a main game capable of automatically triggering at least one feature; a component for storing a probability value that automatically varies in dependence upon at least one predefined criterion associated with the main game; an input means operable by a player to attempt to trigger a feature event other than via said automatic triggering; and a component responsive to said input means for determining with reference to the probability value whether to trigger the feature event.
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24. Gaming apparatus configured to provide a main game and being capable of triggering at least one feature event, the gaming apparatus including:
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a component for monitoring gameplay; a component for storing a probability value that automatically varies in dependence upon a gameplay measurement associated with the main game; an input means operable by a player specifically to attempt to trigger a feature event; a component responsive to said input means for determining with reference to the probability value whether to trigger the feature event; a component for monitoring for the occurrence of a monitored event; and an event guarantee component for guaranteeing that a feature event will automatically trigger if the monitored event has not otherwise triggered within a set amount of gameplay.
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Specification