REPRESENTING PHYSICAL STATE IN GAMING SYSTEMS
First Claim
1. A computer-implemented method for presenting, in a wagering game machine, a wagering game without scripted media, the method comprising:
- detecting initiation of the wagering game;
detecting collision of a first object and a second object, wherein the first and second objects represent game elements in the wagering game;
determining a first physical state associated with the first object and a second physical state associated with the second object, wherein the physical states indicate physical conditions of the objects;
determining a first material that constitutes the first object and a second material that constitutes the second object;
determining a physical behavior of the first and second objects based on the first and second materials, wherein the physical behavior identifies physics properties that govern interactions between the first and second objects;
applying the physical behavior to the first and second objects; and
presenting the first and second objects based on the physical behavior, wherein the presenting reveals progress of the wagering game.
5 Assignments
0 Petitions
Accused Products
Abstract
In one embodiment, a computer-implemented method includes determining physical inputs applicable to a wagering game event, wherein the wagering game event involves game elements of a wagering game. The method can also include determining, based on the physical inputs, a first force to be applied to a first object representing a first of the game elements, and applying the first force to the first object; determining that a collision has occurred between the first object and a second object representing a second of the game elements. The method can also include determining a second force to be applied to the first object because of the collision, presenting the first and second objects based on the first and second forces, determining an outcome of the wagering game event based on the first and second forces, and presenting the outcome of the wagering game event.
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Citations
25 Claims
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1. A computer-implemented method for presenting, in a wagering game machine, a wagering game without scripted media, the method comprising:
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detecting initiation of the wagering game; detecting collision of a first object and a second object, wherein the first and second objects represent game elements in the wagering game; determining a first physical state associated with the first object and a second physical state associated with the second object, wherein the physical states indicate physical conditions of the objects; determining a first material that constitutes the first object and a second material that constitutes the second object; determining a physical behavior of the first and second objects based on the first and second materials, wherein the physical behavior identifies physics properties that govern interactions between the first and second objects; applying the physical behavior to the first and second objects; and presenting the first and second objects based on the physical behavior, wherein the presenting reveals progress of the wagering game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method for presenting a wagering game in a wagering game machine, the method comprising:
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determining physical inputs applicable to a wagering game event, wherein the wagering game event involves game elements of a wagering game; determining, based on the physical inputs, a first force to be applied to a first object representing a first of the game elements; applying the first force to the first object; determining that a collision has occurred between the first object and a second object representing a second of the game elements; determining a second force to be applied to the first object because of the collision; presenting the first and second objects based on the first and second forces; determining an outcome of the wagering game event based on the first and second forces; and presenting the outcome of the wagering game event. - View Dependent Claims (11, 12, 13)
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14. A machine-readable storage medium including instructions, which when executed by a machine, cause the machine to perform operations comprising:
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detecting a wager associated with a wagering game; presenting first and second objects as game elements of the wagering game, wherein the first and second objects are moving; detecting a collision of the first and second objects; determining a first material that constitutes the first object and a second material that constitutes the second object; determining, based on the first and second materials, a physical behavior for each of the first and second objects, wherein the physical behavior identifies physics properties that govern interactions between the first and second materials; presenting, based on the collision and physical behavior, the first and second objects, wherein the presenting reveals progress of the wagering game, wherein the presenting occurs without presentation of predetermined graphical sequences. - View Dependent Claims (15, 16, 17, 18)
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19. A wagering game machine comprising:
a wagering game unit configured to present wagering games without scripted animation, the wagering game unit including, a gaming unit configured to detect player input initiating a wagering game and to cause presentation of first and second objects representing game elements of the wagering game, wherein the first and second objects are moving on a display; a physics unit configured to determine first and second materials defining physical composition of the first and second objects, respectively; determine a physical state of the first object; determine physics properties that govern interactions of the first and second materials; detect a collision of the first and second objects; determine a new path of motion for the first and second objects based on the collision, the first and second materials, and the physics properties; transfer the physical state to the second object; a graphics unit configured to render the first and second objects based on the new path of motion, wherein the rendering indicates a result for the wagering game. - View Dependent Claims (20, 21)
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22. A wagering game machine configured to present a wagering game without scripted media, the wagering game machine comprising:
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means for detecting initiation of the wagering game; means for detecting collision of a first object and a second object, wherein the first and second objects represent game elements in the wagering game; means for determining a first physical state associated with the first object and a second physical state associated with the second object, wherein the physical states indicate physical conditions of the objects; means for determining a first material that constitutes the first object and a second material that constitutes the second object; means for determining a physical behavior of the first and second objects based on the first and second materials, wherein the physical behavior identifies physics properties that govern interactions between the first and second objects; means for applying the physical behavior to the first and second objects; and means for presenting the first and second objects based on the physical behavior, wherein the presenting reveals progress of the wagering game. - View Dependent Claims (23, 24, 25)
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Specification