SYSTEMS AND METHODS FOR PROVIDING INTERACTIVE GAME PLAY
First Claim
Patent Images
1. A play system for providing interactive entertainment, the play system comprising:
- a control device configured to cause one or more play effects, the control device further comprising a first receiver configured to receive one or more wireless signals for triggering the one or more play effects; and
a plurality of motion-responsive handheld devices configured to be used by at least one play participant during the performance of a game, wherein the plurality of motion-responsive handheld devices comprises at least a first handheld device and a second handheld device, wherein the second handheld device is configured to communicate directly with the first handheld device, and wherein at least the first handheld device comprises;
an elongated body, anda wireless transceiver operably coupled to the elongated body, the wireless transceiver configured to perform two-way communication with the control device during the performance of the game, wherein the two-way communication comprises transmitting the one or more wireless signals to the receiver of the control device based at least in part on one or more particular motions of the elongated body.
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Abstract
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
172 Citations
8 Claims
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1. A play system for providing interactive entertainment, the play system comprising:
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a control device configured to cause one or more play effects, the control device further comprising a first receiver configured to receive one or more wireless signals for triggering the one or more play effects; and a plurality of motion-responsive handheld devices configured to be used by at least one play participant during the performance of a game, wherein the plurality of motion-responsive handheld devices comprises at least a first handheld device and a second handheld device, wherein the second handheld device is configured to communicate directly with the first handheld device, and wherein at least the first handheld device comprises; an elongated body, and a wireless transceiver operably coupled to the elongated body, the wireless transceiver configured to perform two-way communication with the control device during the performance of the game, wherein the two-way communication comprises transmitting the one or more wireless signals to the receiver of the control device based at least in part on one or more particular motions of the elongated body. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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Specification