GEOGAME FOR MOBILE DEVICE
First Claim
1. A wireless device comprising:
- a processor portion configured to;
determine a boundary for a geographic location based game;
upon commencement of the geographic location based game;
determine a current location of the device;
determine if the device is within the boundary; and
if it is determined that the device is not within the boundary, determine that a player utilizing the device to participate in the game is penalized;
an input/output portion configured to;
geocast the indication of the boundary, wherein geocasting the indication comprises providing the indication via a geocast protocol comprising an indication of a location of a geographic region of intended reception;
geocast the indication of the current location of the device;
geocast an indication that the player is penalized; and
receive geocasts from other devices participating in the game; and
a user interface portion configured to;
render a representation of the boundary;
render a representation of the current location of the device;
render a representation of a current location of another device participating in the game;
render an indication that a player is penalized.
1 Assignment
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Accused Products
Abstract
In a geographic location based game (geogame), players, utilizing wireless devices, are required to continuously physically move within a defined boundary throughout the geogame. The wireless devices, with the aid of a location system, such as GPS, track the movements of the players. As players move, virtual tails are generated behind each player, and their locations are determined and geocast, via a wireless geographic broadcast protocol, to all players of the geogame. Each player observes all players movements and tail locations on his/her wireless device. If a player stops moving, the player is expelled from the game. If a player exits the confines of the boundary, the player is expelled from the game. If a player crosses a virtual tail, the player is expelled from the game. If two virtual tails cross, both players are expelled from the game. The last player remaining is the winner.
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Citations
23 Claims
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1. A wireless device comprising:
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a processor portion configured to; determine a boundary for a geographic location based game; upon commencement of the geographic location based game; determine a current location of the device; determine if the device is within the boundary; and if it is determined that the device is not within the boundary, determine that a player utilizing the device to participate in the game is penalized; an input/output portion configured to; geocast the indication of the boundary, wherein geocasting the indication comprises providing the indication via a geocast protocol comprising an indication of a location of a geographic region of intended reception; geocast the indication of the current location of the device; geocast an indication that the player is penalized; and receive geocasts from other devices participating in the game; and a user interface portion configured to; render a representation of the boundary; render a representation of the current location of the device; render a representation of a current location of another device participating in the game; render an indication that a player is penalized. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of playing a geographic location based game, the method comprising:
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determining a boundary for the geographic location based game, each player of the game utilizing a respective wireless device to participate in the game; geocasting an indication of the boundary, wherein geocasting the indication comprises providing the indication via a geocast protocol comprising an indication of a location of a geographic region of intended reception, each wireless device participating in the game configured to process the geocast protocol; for each device participating in the game; receiving the geocast indication of the boundary; upon commencement of the geographic location based game; determining a current location of each respective device; determining if each respective device is within the boundary; if it is determined that a device is not within the boundary, determining that a player utilizing the device to participate in the game is penalized; and for each penalized player, geocasting an indication that a respective player is penalized. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method of playing a geographic location based game, the method comprising:
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determining a current location of a wireless device being used to participate in the game; generating a virtual tail for the device, the virtual tail having a first end and a second end, the first end representing a least recent location of the device, the second end representing a most recent location of the device, the virtual tail representing a path taken by the device; determining if the device crosses the virtual tail; and if it is determined that the device crosses a virtual tail, penalizing a player utilizing the device to participate in the game.
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21. A wireless device comprising a processing portion configured to:
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determine a current location of a wireless device being used to participate in the game; generate a virtual tail for the device, the virtual tail having a first end and a second end, the first end representing a least recent location of the device, the second end representing a most recent location of the device, the virtual tail representing a path taken by the device; determine if the device crosses the virtual tail; and if it is determined that the device crosses a virtual tail, penalizing a player utilizing the device to participate in the game.
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22. A tangible storage medium having stored thereon processor-executable instruction for:
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determining a boundary for the geographic location based game, each player of the game utilizing a respective wireless device to participate in the game; geocasting an indication of the boundary, wherein geocasting the indication comprises providing the indication via a geocast protocol comprising an indication of a location of a geographic region of intended reception, each wireless device participating in the game configured to process the geocast protocol; for each device participating in the game; receiving the geocast indication of the boundary; upon commencement of the geographic location based game; determining a current location of each respective device; determining if each respective device is within the boundary; if it is determined that a device is not within the boundary, determining that a player utilizing the device to participate in the game is penalized; and for each penalized player, geocasting an indication that a respective player is penalized.
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23. A tangible storage medium having stored thereon processor-executable instruction for:
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determining a current location of a wireless device being used to participate in the game; generating a virtual tail for the device, the virtual tail having a first end and a second end, the first end representing a least recent location of the device, the second end representing a most recent location of the device, the virtual tail representing a path taken by the device; determining if the device crosses the virtual tail; and if it is determined that the device crosses a virtual tail, penalizing a player utilizing the device to participate in the game.
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Specification