GAMING PARTICIPANT ATTRIBUTE TAG METHOD AND SYSTEM
First Claim
1. A method of playing a multi-participant software controlled game on a gaming system including a plurality of data entry game play consoles, a server and a data storage device, connected one to the other via a network, said game including a 1st player and a plurality of 2nd players, comprising the steps of:
- entering said 1st player identification information into said electronic gaming system and initializing said game;
determining the identity of said 2nd players in said multi-participant game based on 2nd player identification listing provided to a gaming console of said 1st player by said server;
said 1st player selectively tagging at least one of said 2nd players appearing on said listing with an attribute which, thereafter in game play, is perceptible only to said 1st player;
setting rules controlling perception of said attribute by said 1st player; and
,playing said game in accord with predetermined rules embedded in said game software;
wherein,said attribute is perceivable to said 1st player in accord with rules set by said 1st player.
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Accused Products
Abstract
A multi-participant gaming feature and system is disclosed wherein a player/participant can alter their perception of fellow players/participants, allies and opponents, in accord with a custom menu of identification traits attributable to the tagged player by the tagging player. The altered perception indicator may be as simple as a target always associated with the tagged player, but may also include audio cues, specialized view-thru instruments, changes in heart rate, pre-determined responses to certain actions, flashback viewing of past interaction with that player, behavior modification, and physical characteristic alterations. Such perception alteration features enable participants to make a gaming experience unique to any desired extent relating to their perception of other participants. Defensive modes for such tagging may also be employed to assist those that may have been tagged to comprehend the tagging of themselves and to adjust their game participation accordingly.
18 Citations
8 Claims
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1. A method of playing a multi-participant software controlled game on a gaming system including a plurality of data entry game play consoles, a server and a data storage device, connected one to the other via a network, said game including a 1st player and a plurality of 2nd players, comprising the steps of:
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entering said 1st player identification information into said electronic gaming system and initializing said game; determining the identity of said 2nd players in said multi-participant game based on 2nd player identification listing provided to a gaming console of said 1st player by said server; said 1st player selectively tagging at least one of said 2nd players appearing on said listing with an attribute which, thereafter in game play, is perceptible only to said 1st player; setting rules controlling perception of said attribute by said 1st player; and
,playing said game in accord with predetermined rules embedded in said game software;
wherein,said attribute is perceivable to said 1st player in accord with rules set by said 1st player. - View Dependent Claims (2, 3, 4, 5)
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6. An electronic gaming system for tagging players within said game with attributes perceptible to a 1st participant performing the tagging, said game system comprising:
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an electronic storage device for storing an interactive entertainment history of game participation by at least one of said 1st participants and a plurality of 2nd participants who have played simultaneously in the past; a processor for searching said storage device and sending display information regarding said entertainment history to a game console; display means associated with said game console for displaying said entertainment history; and
,data entry means associated with said game console for entering tagging selections of said 1st participant with respect to at least one of said 2nd participants, said tagging selections creating an attribute perception, thereafter during game play, on the part of said 1st participant of said at least one 2nd participant that is perceptible exclusively to said 1st participant. - View Dependent Claims (7, 8)
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Specification