VIDEO GAME WITH REPRESENTATIVE PHYSICAL OBJECT RELATED CONTENT
First Claim
Patent Images
1. A video game system, comprising:
- an object including a machine-readable identifier, the object having a form representative of an item that is inanimate during video game play;
a reader configured to read the machine-readable identifier; and
a processor configured by program instructions to add the item that is inanimate during video game play to video game play deter mine video game states based on the machine-readable identifier, to determine video game character action based at least on user inputs indicative of commands to control a video game character, the video game character action including the video game character generally engaging the item that is inanimate during game play, to provide the video game character an ability based on the item that is inanimate during video game play, and to command display of representations of video game states on a display, the representations including representations of the video game character generally engaging the item that is inanimate during video game play.
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Accused Products
Abstract
A video game includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects may be in a form of characters or items, for example structures or articles. Each of the game objects is associated with a animate game character or an inanimate item, for example a structure or article manipulable by an animate game character, in the video game. Game play proceeds depending on what game object is placed on the reader.
75 Citations
27 Claims
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1. A video game system, comprising:
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an object including a machine-readable identifier, the object having a form representative of an item that is inanimate during video game play; a reader configured to read the machine-readable identifier; and a processor configured by program instructions to add the item that is inanimate during video game play to video game play deter mine video game states based on the machine-readable identifier, to determine video game character action based at least on user inputs indicative of commands to control a video game character, the video game character action including the video game character generally engaging the item that is inanimate during game play, to provide the video game character an ability based on the item that is inanimate during video game play, and to command display of representations of video game states on a display, the representations including representations of the video game character generally engaging the item that is inanimate during video game play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A video game system, comprising:
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a plurality of objects, each object including a unique machine-readable identifier and each object having a form representative of a corresponding item that is inanimate during game play;
a reader configured to read the machine-readable identifier when the object is near the reader; anda processor coupled to the reader to receive an indication of the machine-readable identifier, the processor configured by program instructions to determine video game states based on the machine-readable identifier and to command display of representations of video game states on a display, the representations including a representation of the item that is inanimate during game play corresponding to the machine-readable identifier and a video game character generally engaging the item that is inanimate during game play, the program instructions including program instructions to provide the video game character an ability based on the machine readable identifier. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A computer implemented method providing for video game play, comprising:
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receiving an indication of a machine readable identifier of a physical object; storing in memory an indication of presence of an inanimate virtual item corresponding to the physical object at a location in a virtual game space of a video game; determining during video game play if the location is currently viewable; commanding display of a representation of the item on a display if the location is currently viewable, the item having a resemblance to the physical object; providing the game character an ability based on the inanimate virtual item; determining during video game play if the inanimate virtual item is being generally engaged by a video game character; and commanding display of the representation of the item as generally engaged by the video game character - View Dependent Claims (20, 21, 22, 24, 25)
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23. A computer implemented method providing for video game play, comprising:
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receiving an indication of a machine readable identifier of a physical object; adding a space to a virtual world of video game play based on the identifier; allowing a game character to enter the space in response to user inputs indicative of commands to move the game character into the space; and commanding display of at least portions of the space.
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26. A computer implemented method providing for video game play, comprising:
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receiving an indication of a machine readable identifier of a physical object; adding an article to game play based on the identifier; having a game character generally engage the article in response to user inputs indicative of commands to have the game character generally engage the article; commanding display of the game character generally engaging the article; and providing the game character an ability based on the article generally engaged by the game character.
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27. A computer implemented method providing for video game play, comprising:
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receiving an indication of a machine readable identifier of a physical object; adding an article to game play based on the identifier; having a game character generally engage the article in response to user inputs indicative of commands to have the game character generally engage the article; commanding display of the game character generally engaging the article; and modifying game play to account for the game character generally engaging the article by providing the game character an ability, with the ability dependent on the nature of the article.
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Specification