Wagering Game For Awarding Attributes In A Plurality Of Plays
First Claim
1. A method of conducting a computer-implemented wagering game, the method comprising:
- using a processor to execute a plurality of plays of the wagering game, each play having an expected value;
displaying on a display a plurality of randomly selected symbols associated with each play; and
using the processor to randomly assign a plurality of attributes across the plurality of plays, each attribute increasing the expected value of the play of the wagering game to which the attribute is assigned, the expected value increasing from a first value to a second value, the first value of the expected value being in the absence of the attribute and the second value of the expected value being in the presence of the attribute.
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Accused Products
Abstract
A method for conducting a computer-implemented wagering game includes using a processor to execute a plurality of plays of the wagering game, each play having an expected value. A plurality of randomly selected symbols, which are associated with each play, are displayed on a display. The processor is used to randomly assign a plurality of attributes across the plurality of plays. Each attribute increases an expected value of the play to which the attribute is assigned, from a first value to a second value. The first value is in the absence of the attribute and the second value is in the presence of the attribute.
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Citations
24 Claims
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1. A method of conducting a computer-implemented wagering game, the method comprising:
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using a processor to execute a plurality of plays of the wagering game, each play having an expected value; displaying on a display a plurality of randomly selected symbols associated with each play; and using the processor to randomly assign a plurality of attributes across the plurality of plays, each attribute increasing the expected value of the play of the wagering game to which the attribute is assigned, the expected value increasing from a first value to a second value, the first value of the expected value being in the absence of the attribute and the second value of the expected value being in the presence of the attribute. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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a wager input device configured to receive a wager from a player for playing a plurality of plays of a wagering game; a display configured to display a plurality of randomly selected symbols associated with each play of the plurality of plays; and one or more processors communicatively coupled to the display, at least one of the processors being operative to execute the plurality of plays of the wagering game, each play having an expected value, and randomly assign a plurality of attributes across the plurality of plays, each attribute increasing the expected value of the play to which the attribute is assigned, the expected value increasing from a first value to a second value, the first value of the expected value being in the absence of the attribute and the second value of the expected value being in the presence of the attribute. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A method for conducting a wagering game, comprising:
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awarding a plurality of attributes; awarding a plurality of plays of the wagering game, each play having an expected value; randomly assigning the plurality of attributes to the plurality of plays; displaying, on a display device, randomly selected symbols associated with each play of the plurality of plays; and using a processor to determine an outcome of each of the plays taking in account any attributes assigned to a specific play such that the expected value of the specific play increases from a first value to a second value based on an assigned attribute. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification