Game apparatus, storage medium storing a game program, and game controlling method
First Claim
1. A game apparatus, comprising:
- a processor;
at least one input device coupled to said processor;
a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to;
generate a game image including at least an object image on the basis of a three-dimensional coordinate of the object in the virtual game world;
calculate a two-dimensional coordinate to combine a mark image with said game image on the basis of the three-dimensional coordinate of said object;
combine said mark image with said generated game image in the calculated two-dimensional coordinate;
detect an operation input from a player; and
perform different game processes depending on whether or not the position indicated by the detected operation input is on said mark image.
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Abstract
A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.
48 Citations
9 Claims
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1. A game apparatus, comprising:
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a processor; at least one input device coupled to said processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; generate a game image including at least an object image on the basis of a three-dimensional coordinate of the object in the virtual game world; calculate a two-dimensional coordinate to combine a mark image with said game image on the basis of the three-dimensional coordinate of said object; combine said mark image with said generated game image in the calculated two-dimensional coordinate; detect an operation input from a player; and perform different game processes depending on whether or not the position indicated by the detected operation input is on said mark image.
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2. A game apparatus, comprising:
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a processor; at least one input and display device coupled to said processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; generate a game image including at least an object image by shooting a virtual game world with a virtual camera, and displaying it on said display; calculate a new three-dimensional coordinate by performing a predetermined arithmetic process on the basis of the three-dimensional coordinate of said object in said virtual game world; transform said new calculated three-dimensional coordinate to a screen coordinate; set a region on said display portion taking the transformed screen coordinate as a reference; combine a mark image corresponding to the set region with said game image, and display it on said display; make a player input coordinates on said display; and perform a predetermined game process by comparing the input coordinate and the set region.
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3. A game apparatus, comprising:
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a processor; at least one input and display device coupled to said processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; generate a game image to be displayed on the display by shooting a virtual game world with a virtual camera; determine a coordinate on said display on the basis of three-dimensional coordinates of a plurality of objects in said virtual game world; set a region on said display portion by taking the determined coordinate as a reference; combine a mark image corresponding to the set region with said game image, and display it on said display; make a player input coordinates on said display; and perform a predetermined game processing by comparing the input coordinate and the set region.
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4. A non-transitory storage medium storing a game program, said game program causes a processor of a game apparatus to perform:
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generating a game image including at least an object image on the basis of a three-dimensional coordinate of the object in a virtual game world; calculating a two-dimensional coordinate to combine a mark image with said game image on the basis of the three-dimensional coordinate of said object; combining said mark image with said generated game image in the calculated two-dimensional coordinate; detecting an operation input from a player; and performing different game processes depending on whether or not the position indicated by the detected operation input is on said mark image.
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5. A non-transitory storage medium storing a game program, said game program causes a processor of a game apparatus to perform:
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generating a game image including at least an object image by shooting a virtual game world with a virtual camera, and displaying it on a display portion; calculating a new three-dimensional coordinate by performing a predetermined arithmetic process on the basis of the three-dimensional coordinate of said object in said virtual game world; transforming said new calculated three-dimensional coordinate to a screen coordinate; setting a region on said display portion taking the transformed screen coordinate as a reference; combining a mark image corresponding to the set region with said game image, and displaying it on said display portion; making a player input coordinates on said display portion; and performing a predetermined game process by comparing the input coordinate and the set region.
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6. A non-transitory storage medium storing a game program, said game program causes a processor of a game apparatus to perform:
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generating a game image to be displayed on a display portion by shooting a virtual game world with a virtual camera; determining a coordinate on said display portion on the basis of three-dimensional coordinates of a plurality of objects in said virtual game world; setting a region on said display portion by taking the determined coordinate as a reference; combining a mark image corresponding to the set region with said game image, and displaying it on said display portion; making a player input coordinates on said display portion; and performing a predetermined game processing by comparing the input coordinate and the set region.
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7. A game controlling method, comprising:
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(a) generating a game image including at least an object image on the basis of a three-dimensional coordinate of the object in a virtual game world, (b) calculating a two-dimensional coordinate to combine a mark image with said game image on the basis of the three-dimensional coordinate of said object, (c) combining said mark image with said game image generated by (a) in the two-dimensional coordinate calculated by (b), (d) detecting an operation input from a player, and (e) performing different game processes depending on whether or not the position indicated by the operation input detected by at least (d) is on said mark image.
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8. A game controlling method, comprising:
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(a) generating a game image including at least an object image by shooting a virtual game world with a virtual camera, and displaying it on a display portion, (b) calculating a new three-dimensional coordinate by performing a predetermined arithmetic process on the basis of the three-dimensional coordinate of said object in said virtual game world, (c) transforming said new three-dimensional coordinate calculated by (b) to a screen coordinate, (d) setting a region on said display by taking the screen coordinate transformed by (c) as a reference, (e) combining a mark image corresponding to the region set by (d) with said game image, and displaying it on said display portion, (f) making a player input coordinates on said display portion, and (g) performing a predetermined game process by comparing the coordinate input by (f) and the region set by (d).
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9. A game controlling method, comprising:
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(a) generating a game image to be displayed on a display portion by shooting a virtual game world with a virtual camera, (b) determining a coordinate on said display portion on the basis of three-dimensional coordinates of a plurality of objects in said virtual game world, (c) setting a region on said display by taking the coordinate determined by said step (b) as a reference, (d) combining a mark image corresponding to the region set by (c) with said game image, and displaying it on said display portion, (e) making a player input coordinates on said display, and (f) performing a predetermined game processing by comparing the coordinate input by (e) and the region set by (c).
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Specification