Transportation Game for Simulating Movement About a City or Other Area
First Claim
1. A transportation game for simulating movement about an area, said game comprising:
- a plurality of modes of transportation;
a map of said area having a plurality of transportation paths, each of said transportation paths comprising a plurality of path segments and one or more station locations, each of said path segments of said transportation paths having a mode identifying means associated therewith for identifying one or more of said modes of transportation allowed to move along said transportation paths, each of said station locations having one of said mode identifying means to identify a stop for said station location;
a direction indicator associated with each of said path segments and configured to indicate the allowed direction of travel along said transportation path for one or more of said modes of transportation;
a location indicia associated with a plurality of said station locations, each of said location indicia being unique for each one of said station locations having said location indicia;
two or more player tokens for movement along said transportation paths; and
mission identifying means corresponding to said location indicia for identifying a mission that must be accomplished by each of said player tokens, each of said missions comprising movement of one of said player tokens on said transportation path between one of said station locations having said location indicia thereon and another of said station locations having said location indicia thereon.
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Accused Products
Abstract
A transportation game that simulates movement about a city, town or other area using different modes of transportation and different station locations as stops for the modes of transportation. In a preferred embodiment, the game is configured as a board game with a map of the area on the surface of the game board. The map has a plurality of transportation paths comprised of individual path segments and station locations. Each path segment includes a mechanism for identifying the mode of transportation which can move along the path segment and a direction indicator indicating the direction of travel for the player'"'"'s token. Each station location is associated with at least one mode of transportation. The players move their token along the game paths to accomplish a mission. In a preferred embodiment, the area is an actual city and the transportation paths and modes correspond to those in that city.
39 Citations
20 Claims
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1. A transportation game for simulating movement about an area, said game comprising:
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a plurality of modes of transportation; a map of said area having a plurality of transportation paths, each of said transportation paths comprising a plurality of path segments and one or more station locations, each of said path segments of said transportation paths having a mode identifying means associated therewith for identifying one or more of said modes of transportation allowed to move along said transportation paths, each of said station locations having one of said mode identifying means to identify a stop for said station location; a direction indicator associated with each of said path segments and configured to indicate the allowed direction of travel along said transportation path for one or more of said modes of transportation; a location indicia associated with a plurality of said station locations, each of said location indicia being unique for each one of said station locations having said location indicia; two or more player tokens for movement along said transportation paths; and mission identifying means corresponding to said location indicia for identifying a mission that must be accomplished by each of said player tokens, each of said missions comprising movement of one of said player tokens on said transportation path between one of said station locations having said location indicia thereon and another of said station locations having said location indicia thereon. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A transportation game for simulating movement about an area, said game comprising:
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a plurality of modes of transportation; a map of said area having a plurality of transportation paths, each of said transportation paths comprising a plurality of path segments and one or more station locations, each of said path segments of said transportation paths having a mode identifying means associated therewith for identifying one or more of said modes of transportation allowed to move along said transportation paths, each of said station locations having one of said mode identifying means to identify a stop for said station location, each of said modes of transportation having rules of the road associated therewith; a direction indicator associated with each of said path segments and configured to indicate the allowed direction of travel along said transportation path for one or more of said modes of transportation; a location indicia associated with a plurality of said station locations, each of said location indicia being unique for each one of said station locations having said location indicia; two or more player tokens for movement along said transportation paths; a plurality of transportation cards, each of said transportation cards having one of said modes of transportation thereon, said transportation cards utilized to determine on which of said path segments said player tokens may move and on which of said station locations said player tokens may stop; one or more action devices, each of said action devices comprising one or more categories of action that affect movement along one or more of said transportation paths for one or more of said modes of transportation; and mission identifying means corresponding to said location indicia for identifying a mission that must be accomplished by each of said player tokens, each of said missions comprising movement of one of said player tokens on said transportation path between one of said station locations having said location indicia thereon and another of said station locations having said location indicia thereon. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A method of playing a transportation game for simulating movement about an area, said method comprising the steps of:
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a. providing a map of said area having a plurality of transportation paths, each of said transportation paths comprising a plurality of path segments and one or more station locations, each of said path segments of said transportation paths having a mode identifying means associated therewith for identifying one or more modes of transportation allowed to move along said transportation paths, each of said station locations having one of said mode identifying means to identify a stop for said station location, a plurality of said station locations having a location indicia associated therewith, each of said location indicia being unique for each one of said station locations having said location indicia, each of said modes of transportation having rules of the road associated therewith; b. selecting a player token for each of two or more players and providing each of the players with a plurality of transportation cards and a quantity of money, each of said transportation cards having one of said modes of transportation thereon, said transportation cards utilized to determine on which of said path segments said player tokens may move and on which of said station locations said player tokens may stop; c. utilizing a mission identifying means corresponding to said location indicia for identifying a mission that must be accomplished by each of the players, each of said missions comprising movement of one of said player tokens on said transportation path between one of said station locations having said location indicia thereon and another of said station locations having said location indicia thereon; d. determining one of said transportation paths to move said player token along based on one or more of said transportation cards held by the player so that said mode identifying means of said path segments and said station locations of said transportation path correspond to said transportation cards; e. moving said player tokens along said transportation path in accordance with said rules of the road, said mode identifying means associated with said path segments and with said station locations, said transportation cards and a direction indicator associated with each of said path segments, said direction indicator configured to indicate the allowed direction of travel along said transportation path for one or more of said modes of transportation; - View Dependent Claims (19, 20)
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Specification