METHOD AND SYSTEM FOR CONTROLLING SKILL ACQUISITION INTERFACES
First Claim
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1. A computer-implemented method for acquiring skills comprising the steps of:
- tracking and storing attributes of behavior of one or more first users when performing a task;
analyzing attributes of viewing behavior pattern of said one or more first users performing said task and associating said behavior patterns of said one or more first users'"'"' with significant outcomes of said task;
tracking a second user'"'"'s behavior when subsequently performing the same task as said one or more first users;
comparing, in real time, attributes of said second user'"'"'s behavior patterns with said stored attributes of said first user'"'"'s behavior tied to said significant outcomes;
detecting, in real time, differences between said first user'"'"'s attributes of behavior and said second user'"'"'s attributes of behavior; and
providing an indication for said second user to correct any said detected behavioral differences commensurate with said significant outcomes such that said second user acquires skills as said first user.
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Abstract
A method and system for capturing expert behavior that the expert is not even necessarily conscious of, such as gaze patterns, that are tied to positive outcomes, and to create a catalog (e.g. database) of these behaviors. The system compares the current behavior of a person, for example a novice, against this catalog of expert behaviors. If the current behavior is significantly different, the system would adapt various aspects of the interface to bring the current behavior closer in line to that of the expert.
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Citations
25 Claims
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1. A computer-implemented method for acquiring skills comprising the steps of:
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tracking and storing attributes of behavior of one or more first users when performing a task; analyzing attributes of viewing behavior pattern of said one or more first users performing said task and associating said behavior patterns of said one or more first users'"'"' with significant outcomes of said task; tracking a second user'"'"'s behavior when subsequently performing the same task as said one or more first users; comparing, in real time, attributes of said second user'"'"'s behavior patterns with said stored attributes of said first user'"'"'s behavior tied to said significant outcomes; detecting, in real time, differences between said first user'"'"'s attributes of behavior and said second user'"'"'s attributes of behavior; and providing an indication for said second user to correct any said detected behavioral differences commensurate with said significant outcomes such that said second user acquires skills as said first user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method for controlling skill acquisition interfaces comprising the steps of:
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tracking and storing first reference patterns associated with a first user when viewing an image via a user interface; analyzing attributes of viewing behavior pattern of said one or more first users performing said task and associating said behavior patterns of said one or more first users'"'"' with significant outcomes of said task; tracking second reference patterns of a second user when subsequently viewing a same image as said first user; comparing, in real time, said second reference patterns of said second user with said stored first reference patterns of said one or more first users tied to said significant outcomes; detecting, in real time, differences between said stored first reference patterns and said second reference patterns; and providing an indication via said user interface for said second user to correct viewing of said image commensurate with said significant outcomes, whereby said second user acquires skills as said first user.
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12. A system for controlling skill acquisition interfaces, the system comprising:
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means for tracking attributes of behavior of one or more first and second users when performing a task, and associating said behavior patterns of said one or more first users'"'"' with significant outcomes of said task; storage device for storing attributes of behavior of said one or more first users, and respective associated significant outcomes of said task, means for comparing, in real time, attributes of said second user'"'"'s behavior when subsequently performing the same task as said first user with said stored attributes of said one or more first users'"'"' behavior tied to said significant outcomes, said means further detecting differences between said first user'"'"'s attributes of behavior patterns and said second user'"'"'s attributes of behavior; and means associated with said user interface for providing an indication for said second user to correct any said detected behavioral differences commensurate with said significant outcomes such that said second user acquires skills as said first user. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A computer program product comprising at least one computer usable medium having computer readable program code logic to execute a machine instruction in a processing unit for controlling skill acquisition interfaces, said computer readable program code logic when executed performing the following steps:
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tracking and storing attributes of behavior of one or more first users when performing a task; analyzing attributes of viewing behavior pattern of said one or more first users performing said task and associating said behavior patterns of said one or more first users'"'"' with significant outcomes of said task; tracking a second user'"'"'s behavior when subsequently performing the same task as said one or more first users; comparing, in real time, attributes of said second user'"'"'s behavior patterns with said stored attributes of said first user'"'"'s behavior tied to said significant outcomes; detecting, in real time, differences between said first user'"'"'s attributes of behavior and said second user'"'"'s attributes of behavior; and providing an indication for said second user to correct any said detected behavioral differences commensurate with said significant outcomes such that said second user acquires skills as said first user - View Dependent Claims (20, 21, 22, 23, 24, 25)
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Specification