GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) receive a total wager for a game session over a designated period of time, said game session including a plurality of different wagering events, each of a plurality of the different wagering events associated with one of a plurality of different magnitudes; and
(b) for each of the plurality of different wagering events,(i) determine a portion of the total wager for said wagering event,(ii) determine a wager for said wagering event by modifying the determined portion of the total wager by the magnitude associated with said wagering event,(iii) cause the wagering event to occur,(iv) determine at least one outcome for the wagering event,(v) determine any awards for the wagering event based at least in part on the determined wager and the at least one determined outcome, and(vi) provide any of said determined awards.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.
400 Citations
19 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive a total wager for a game session over a designated period of time, said game session including a plurality of different wagering events, each of a plurality of the different wagering events associated with one of a plurality of different magnitudes; and (b) for each of the plurality of different wagering events, (i) determine a portion of the total wager for said wagering event, (ii) determine a wager for said wagering event by modifying the determined portion of the total wager by the magnitude associated with said wagering event, (iii) cause the wagering event to occur, (iv) determine at least one outcome for the wagering event, (v) determine any awards for the wagering event based at least in part on the determined wager and the at least one determined outcome, and (vi) provide any of said determined awards. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive a total wager for a game session over a designated period of time, said game session including a plurality of different wagering events, each of a plurality of the different wagering events associated with one of a plurality of different groups of magnitudes; and (b) for each of the plurality of different wagering events, (i) determine a portion of the total wager for said wagering event, (ii) randomly determine a magnitude from said group of magnitudes for said wagering event, (iii) determine a wager for said wagering event by modifying the determined portion of the total wager by the randomly determined magnitude, (iv) cause the wagering event to occur, (v) determine at least one outcome for the wagering event, (vi) determine any award for the wagering event based at least in part on the determined wager and the at least one determined outcome, and (vii) provide any determined award. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive a total wager for a game session over designated period of time, said game session including a plurality of different wagering events, each of a plurality of the different wagering events associated with one of a plurality of different magnitudes, each of the plurality of different magnitudes corresponding to a particular time period during the game session; and (b) for each of the plurality of different wagering events, determine a portion of the total wager, (ii) determine the time period for said wagering event, (iii) select the magnitude from the plurality of magnitudes corresponding to said determined time period, (iv) determine a wager for said wagering event by modifying the determined portion of the total wager by the selected magnitude, (v) cause the wagering event to occur, (vi) determine at least one outcome for the wagering event, (vii) determine any awards based at least in part on the determined wager and the at least one determined outcome, and (vii) provide any said determined awards. - View Dependent Claims (17, 18, 19)
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Specification