GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH PLAYERS POSITION SELECTORS WITHIN A FIELD OF SELECTIONS BASED ON VALUES MASKED BY THE SELECTIONS
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) display a plurality of spaced-apart selections in a predefined field to a player, each spaced-apart selection associated with one of a plurality of masked values;
(b) display at least two selectors in the predefined field, a first selector associated with said player; and
(c) for a play of a game;
(i) until a game expiration event occurs for said play of the game;
(A) enable said player to provide an input indicative of a desired movement of the first selector,(B) display the first selector as moving according to the received input indicative of the desired movement,(C) if the first selector has a designated spatial relationship with any one of the selections during the displayed moving, temporarily reveal the masked value associated with said spatially related selection according to a predefined rule, and(D) display an indication of a position of a second selector within the predefined field to the player without displaying any indication of any masked value of any selection in the designated spatial relationship with the second selector,(ii) determine if the first selector has the designated spatial relationship with any of the selections, and(iii) if the first selector has the designated spatial relationship with any one of the selections, cause an award to be provided to the player, said award based on the value associated with that spatially related selection.
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Accused Products
Abstract
A gaming system displays a plurality of spaced-apart selections each associated with a masked award. One or more selectors are each associated with one or more players, and are visible to each player. The selectors are moveable amongst the spaced-apart selections based on a plurality of player inputs. For a play of the game, the players provide inputs to move the selectors amongst the spaced-apart selections. During such movement, the gaming system temporarily reveals the award associated with any spaced-apart selection in the vicinity of any selector to at least one player, such as the player whose selector is near the selection. After the play of the game has ended (e.g., based on an amount of elapsed time), the gaming system provides awards to the players based on the ending positions of the one or more selectors with respect to the plurality of spaced-apart selections.
102 Citations
44 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display a plurality of spaced-apart selections in a predefined field to a player, each spaced-apart selection associated with one of a plurality of masked values; (b) display at least two selectors in the predefined field, a first selector associated with said player; and (c) for a play of a game; (i) until a game expiration event occurs for said play of the game; (A) enable said player to provide an input indicative of a desired movement of the first selector, (B) display the first selector as moving according to the received input indicative of the desired movement, (C) if the first selector has a designated spatial relationship with any one of the selections during the displayed moving, temporarily reveal the masked value associated with said spatially related selection according to a predefined rule, and (D) display an indication of a position of a second selector within the predefined field to the player without displaying any indication of any masked value of any selection in the designated spatial relationship with the second selector, (ii) determine if the first selector has the designated spatial relationship with any of the selections, and (iii) if the first selector has the designated spatial relationship with any one of the selections, cause an award to be provided to the player, said award based on the value associated with that spatially related selection. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A gaming system comprising:
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a controller programmed to operate with a first gaming device and a second gaming device to; (a) associate a first selector with the first gaming device and a second selector with the second gaming device; (b) cause a display of a field including a plurality of spaced-apart selections, and (c) for a play of a game in which a first player at the first gaming device and a second player at the second gaming device are participating; (i) until a game expiration event for the play of the game occurs for the first gaming device; (A) receive data indicative of a first device game input from said first gaming device, (B) cause the first selector to be displayed at the first gaming device and the second gaming device as moving within the field of selections based on the first device game input, and (C) if the first selector has a designated spatial relationship with any selection, cause the first gaming device but not the second gaming device to temporarily reveal the value associated with said spatially related selection, (ii) until the game expiration event for the play of the game occurs for the second gaming device; (A) receive data indicative of a second device game input from said second gaming device, (B) cause the second selector to be displayed at the first gaming device and the second gaming device as moving within the field of selections based on the second device game input, and (C) if the second selector has the designated spatial relationship with any selection, cause the second gaming device but not the first gaming device to temporarily reveal the value associated with said spatially related selection, (iii) when the game expiration event for the play of the game occurs for said first gaming device; (A) determine if the first selector has the designated spatial relationship with any selection, and (B) if the first selector has the designated spatial relationship with any selection, cause a first award to be provided to the first player, and (iv) when the game expiration event for the play of the game occurs for said second gaming device; (A) determine if the second selector has the designated spatial relationship with any selection, and (B) if the second selector has the designated spatial relationship with any selection, cause a second award to be provided to the second player. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A gaming system comprising:
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at least one processor programmed to operate with at least one display device and at least one input device, for a play of a game, to; (a) display a plurality of spaced-apart selections in a predefined field, the plurality of spaced-apart selections masking a plurality of awards, at least one of the spaced-apart selections associated with one of a plurality of collectable items; (b) enable each of a plurality of players to provide a plurality of inputs indicative of a plurality of desired positions of a plurality of selectors within the predefined field, each of the selectors associated with one of the players; (c) for each of the plurality of inputs, determine whether any of said selections is in the designated spatial relationship with any of the selectors; (d) for each selection which is in the designated spatial relationship with any of the selectors, display an indication that any collectable item associated with said selection as accumulated by the player whose selector is in the designated spatial relationship with said selection, and (e) if a game expiration event occurs; (i) provide an award to any player whose selector is in the designated spatial relationship with any of the spaced-apart selections when the game expiration event occurs, and (ii) provide an additional award to any player who has accumulated a designated quantity of collectable items for the play of the game. - View Dependent Claims (34, 35, 36, 37, 38, 39)
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40. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display a plurality of spaced-apart selections in a predefined field to a player, each spaced-apart selection associated with one of a plurality of masked values; (b) display a selector associated with the player in the predefined field; and (c) for a play of a game; (i) until a game expiration event occurs for said play of the game; (A) enable said player to provide an input indicative of a desired movement of the selector, (B) display the selector as moving according to the received input indicative of the desired movement, (C) if the selector has a designated spatial relationship with any one of the selections during the displayed moving, temporarily reveal the masked value associated with said spatially related selection according to a predefined rule, and (D) display an indication of when said game expiration event will occur, (ii) determine if the selector has the designated spatial relationship with any of the selections, and (iii) if the selector has the designated spatial relationship with any one of the selections, cause an award to be provided to the player, said award based on the value associated with that spatially related selection. - View Dependent Claims (41, 42, 43, 44)
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Specification