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METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR ALLOCATING DIFFERENT QUALITY OF SERVICE/BANDWIDTH ALLOCATION TO SUBSCRIBERS HAVING DIFFERENT LEVELS OF SUBSCRIPTION SERVICE FOR INTERACTIVE GAMING

  • US 20110116461A1
  • Filed: 11/12/2010
  • Published: 05/19/2011
  • Est. Priority Date: 05/15/2003
  • Status: Active Grant
First Claim
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1. A method of providing Quality of Service (QoS) and/or bandwidth allocation for interactive gaming via a Regional/Access Network (RAN) that provides end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN) that includes a Routing Gateway (RG), the method comprising:

  • determining different levels of subscription service for different subscribers to an interactive game between a plurality of participants; and

    providing different QoS and/or bandwidth allocations to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers.

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