Gaming System, Gaming Device and Method for Determining an Outcome of a Secondary Game Based on One or More Events Which Occur in Association with a Primary Game
First Claim
1. A gaming system comprising:
- a gaming device including at least one input device;
at least one display device associated with said gaming device; and
at least one controller configured to operate with said gaming device and said at least one display device to;
(a) enable a player to place a wager on at least one play of a primary game;
(b) associate one of a plurality of different virtual competitors with the player;
(c) for each competitor point accumulation event which occurs in association with the at least one play of the primary game, accumulate a quantity of competitor points for the associated competitor;
(d) for each eligibility point accumulation event which occurs in association with the at least one play of the primary game, accumulate a quantity of eligibility points for the associated competitor; and
(e) if a competition sequence triggering event occurs;
(i) determine if the associated competitor is eligible to participate in a competition sequence, the determination based on the quantity of eligibility points accumulated for the associated competitor; and
(ii) if the associated competitor is eligible to participate in the competition sequence;
(1) enable the associated competitor and at least one additional competitor to participate in the competition sequence, said at least one additional competitor being associated with a quantity of competitor points; and
(2) for each participating competitor, determine an outcome of the competition sequence based, at least in part, on a relative probability of the competitor achieving a designated outcome in the competition sequence, said relative probability based, at least in part, on the quantity of competitor points accumulated for the competitor relative to the quantity of competitor points accumulated for each of the participating competitors.
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Accused Products
Abstract
In various embodiments, the gaming system, gaming device, and gaming method disclosed herein includes an accumulation sequence and a competition sequence. In one embodiment, the gaming system includes competitor points which determine (i) a competitor'"'"'s eligibility to participate in the competition sequence and (ii) the competitor'"'"'s relative probability of success in the competition sequence. In this embodiment, a competitor (which is either representative of an actual player or a virtual, gaming system controlled player) accumulates competitor points during one or more point accumulation sequences which occur in association with designated events. For a subsequent competition sequence, the gaming system determines if a competitor will participate in the triggered competition sequence based on the competitor'"'"'s accumulated competitor points. For the subsequent competition sequence, the gaming system further determines the competitor'"'"'s relative probability of success in the competition sequence based on the competitor'"'"'s accumulated competitor points.
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Citations
31 Claims
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1. A gaming system comprising:
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a gaming device including at least one input device; at least one display device associated with said gaming device; and at least one controller configured to operate with said gaming device and said at least one display device to; (a) enable a player to place a wager on at least one play of a primary game; (b) associate one of a plurality of different virtual competitors with the player; (c) for each competitor point accumulation event which occurs in association with the at least one play of the primary game, accumulate a quantity of competitor points for the associated competitor; (d) for each eligibility point accumulation event which occurs in association with the at least one play of the primary game, accumulate a quantity of eligibility points for the associated competitor; and (e) if a competition sequence triggering event occurs; (i) determine if the associated competitor is eligible to participate in a competition sequence, the determination based on the quantity of eligibility points accumulated for the associated competitor; and (ii) if the associated competitor is eligible to participate in the competition sequence; (1) enable the associated competitor and at least one additional competitor to participate in the competition sequence, said at least one additional competitor being associated with a quantity of competitor points; and (2) for each participating competitor, determine an outcome of the competition sequence based, at least in part, on a relative probability of the competitor achieving a designated outcome in the competition sequence, said relative probability based, at least in part, on the quantity of competitor points accumulated for the competitor relative to the quantity of competitor points accumulated for each of the participating competitors. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming system comprising:
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a gaming device including at least one input device; at least one display device associated with said gaming device; and at least one controller configured to operate with said gaming device and said at least one display device to; (a) enable a player to place a wager on at least one play of a primary game; (b) associate one of a plurality of different virtual competitors with the player; (c) for each competitor point accumulation event which occurs in association with the at least one play of the primary game, accumulate a quantity of competitor points for the associated competitor; and (d) if a competition sequence triggering event occurs; (i) determine if the associated competitor is eligible to participate in a competition sequence, the determination based on the quantity of competitor points accumulated for the associated competitor; and (ii) if the associated competitor is eligible to participate in the competition sequence; (1) enable the associated competitor and at least one additional competitor to participate in the competition sequence, said at least one additional competitor being associated with a quantity of competitor points; and (2) for each participating competitor, determine an outcome of the competition sequence based, at least in part, on a relative probability of the competitor achieving a designated outcome in the competition sequence, said relative probability based, at least in part, on the quantity of competitor points accumulated for the competitor relative to the quantity of competitor points accumulated for each of the participating competitors. - View Dependent Claims (10, 11, 12)
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13. A gaming system comprising:
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a gaming device including at least one input device; at least one display device associated with said gaming device; and at least one controller configured to operate with said gaming device and said at least one display device to; (a) associate one of a plurality of different virtual competitors with a player; (b) accumulate a first quantity of eligibility points for the associated competitor for an eligibility point accumulation event which occurs in association with at least one play of a primary game on said gaming device at a gaming establishment; (c) accumulate a second quantity of eligibility points for the associated competitor based on at least one of a plurality of different inputs made by the player remote from any gaming establishment; (d) form a total quantity of eligibility points based on the first quantity of eligibility points and the second quantity of eligibility points; and (e) upon a competition sequence triggering event, determine whether the associated competitor is eligible to participate in a competition sequence, said determination based on said total quantity of eligibility points. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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21. A gaming system comprising:
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a gaming device including at least one input device; at least one display device associated with said gaming device; and at least one controller configured to operate with said gaming device and said at least one display device to; (a) enable a player to place a wager on at least one play of a primary game; (b) associate one of a plurality of different virtual competitors with the player; (c) if a first competitor point accumulation event occurs in association with the at least one play of the primary game, accumulate a first quantity of competitor points for the associated competitor, said first competitor point accumulation event based on a first criteria; (d) if a second, different competitor point accumulation event occurs in association with the at least one play of the primary game, accumulate a second quantity of competitor points for the associated competitor, said second competitor point accumulation event based on a second, different criteria and said second, different criteria being independent of any placed wager; and (e) if a competition sequence triggering event occurs; (1) enable the associated competitor and at least one additional competitor to participate in a competition sequence, said at least one additional competitor being associated with a quantity of competitor points; and (2) for each participating competitor, determine an outcome of the competition sequence based, at least in part, on a relative probability of the competitor achieving a designated outcome in the competition sequence, said relative probability based, at least in part, on the quantity of competitor points accumulated for the competitor relative to the quantity of competitor points accumulated for each of the participating competitors. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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Specification