Asynchronous Persistent Group Bonus Game
First Claim
1. An asynchronous persistent group bonus game system, comprising:
- a plurality of gaming machines configured to accept a wager from a player to play a game of chance, each of the plurality of gaming machines including;
at least one input device;
at least one display;
a first processor; and
a bonus server having a second processor, the second processor configured to communicate with each of the plurality of gaming machines via a network,wherein the first processor is at least configured to;
(a) determine when a bonus game session event is triggered;
(b) transmit a bonus game session request to the second processor; and
(c) receive an end session notification from the second processor;
wherein the second processor is at least configured to;
(a) execute the asynchronous persistent group bonus game;
(b) receive a bonus game session request from at least one of the plurality of gaming machines;
(c) instantiate a bonus game session in the asynchronous persistent group bonus game for the at least one gaming machine;
(d) determine when an end session condition has been triggered for the bonus game session; and
(e) transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered.
3 Assignments
0 Petitions
Accused Products
Abstract
An asynchronous persistent group bonus game system, method and apparatus may have a plurality of gaming machines including a first processor and a bonus server having a second processor. The first processor may be configured to: determine when a bonus game session event is triggered, transmit a bonus game session request to the second processor, and receive an end session notification from the second processor. The second processor may be configured to execute and maintain the always-on asynchronous persistent group bonus game, receive a bonus game session request from at least one of the plurality of gaming machines, instantiate a bonus game session inside the continuous asynchronous persistent group bonus game for the at least one gaming machine, determine when an end session trigger has been triggered for the bonus game session, and transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered.
-
Citations
25 Claims
-
1. An asynchronous persistent group bonus game system, comprising:
-
a plurality of gaming machines configured to accept a wager from a player to play a game of chance, each of the plurality of gaming machines including; at least one input device; at least one display; a first processor; and a bonus server having a second processor, the second processor configured to communicate with each of the plurality of gaming machines via a network, wherein the first processor is at least configured to; (a) determine when a bonus game session event is triggered; (b) transmit a bonus game session request to the second processor; and (c) receive an end session notification from the second processor; wherein the second processor is at least configured to; (a) execute the asynchronous persistent group bonus game; (b) receive a bonus game session request from at least one of the plurality of gaming machines; (c) instantiate a bonus game session in the asynchronous persistent group bonus game for the at least one gaming machine; (d) determine when an end session condition has been triggered for the bonus game session; and (e) transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A method for playing an asynchronous persistent group bonus game on at least one of a plurality of gaming machines configured to accept a wager from a player to play a game of chance, the method comprising:
-
executing at least one asynchronous persistent group bonus game on a bonus game server, the bonus game server configured to communicate with the plurality of gaming machines; determining whether a bonus game session request has been received from at least one of the plurality of gaming machines; instantiating a bonus game session into the asynchronous persistent group bonus game for the at least one gaming machine; determining whether an end session condition has been triggered; and ending the bonus game session when it is determined that the end session condition has been triggered, wherein the bonus game session ends before termination of the at least one asynchronous persistent group bonus game. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
-
-
20. A method for playing an asynchronous persistent group bonus game on at least one of a plurality of gaming machines configured to accept a wager from a player to play a game of chance, the method comprising:
-
initiating a primary game of chance on the at least one gaming machine; determining whether a bonus event is triggered by the primary game of chance; transmitting a bonus game session request to a bonus server to play a bonus game session; displaying the bonus game session instantiated in an asynchronous persistent group bonus game on a display if it is determined that the bonus event is triggered; and receiving an end session notification to notify the player that the bonus game session had ended; wherein the bonus game session ends prior to the termination of the asynchronous persistent group bonus game. - View Dependent Claims (21, 22, 23, 24, 25)
-
Specification