GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
(i) maintain a first progressive award,(ii) display a play of a partial skill-based game upon a wager placed by a player,(iii) randomly determine any award to provide the player in the play of the partial skill-based game, and(iv) after an occurrence of a triggering event associated with the first progressive award;
(a) determine if the player is eligible to play for the first progressive award, the determination based, at least in part, on at least one first input made by the player in the play of the partial skill-based game, and(b) if the player is eligible to play for the first progressive award;
(1) randomly determine whether to enable the player to play for the first progressive award, and(2) if the determination is to enable the player to play for the first progressive award;
(A) display a skill-based progressive award sequence associated with the first progressive award,(B) determine whether to provide the first progressive award to the player, the determination based, at least in part, on at least one second input made by the player in the skill-based progressive award sequence, and(C) if the determination is to provide the first progressive award, provide the first progressive award to the player.
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Accused Products
Abstract
The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player'"'"'s measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player'"'"'s level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.
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Citations
23 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (i) maintain a first progressive award, (ii) display a play of a partial skill-based game upon a wager placed by a player, (iii) randomly determine any award to provide the player in the play of the partial skill-based game, and (iv) after an occurrence of a triggering event associated with the first progressive award; (a) determine if the player is eligible to play for the first progressive award, the determination based, at least in part, on at least one first input made by the player in the play of the partial skill-based game, and (b) if the player is eligible to play for the first progressive award; (1) randomly determine whether to enable the player to play for the first progressive award, and (2) if the determination is to enable the player to play for the first progressive award; (A) display a skill-based progressive award sequence associated with the first progressive award, (B) determine whether to provide the first progressive award to the player, the determination based, at least in part, on at least one second input made by the player in the skill-based progressive award sequence, and (C) if the determination is to provide the first progressive award, provide the first progressive award to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (i) maintain a first progressive award, (ii) display a play of a partial skill-based game to a player, the play of the partial skill-based game associated with a designated period of time, the designated period of time including a starting point, (iii) for the designated period of time, determine if a designated wagering event occurred in association with the play of the partial skill-based game, the determination based, at least in part, on at least one first input made by the player in the play of the partial skill-based game, (iv) if the designated wagering event occurred in association with the play of the partial skill-based game and no previous designated wagering events occurred in association with the play of the partial skill-based game; (a) determine an amount of time elapsed from the starting point of the designated period of time, (b) determine a wager component based, at least in part, on the determined amount of time elapsed from the starting point of the designated period of time, and (c) randomly determine any award to provide the player in the play of the partial skill-based game, said award based, at least in part, on the determined wager component, and (v) if the designated wagering event occurred in association with the play of the partial skill-based game and a previous designated wagering event occurred in association with the play of the partial skill-based game; (a) determine an amount of time elapsed from the occurrence of the previous designated wagering event, (b) determine a wager component based, at least in part, on the determined amount of time elapsed from the occurrence of the previous designated wagering event, and (c) randomly determine any award to provide the player in the play of the partial skill-based game, said award based, at least in part, on the determined wager component, and (vi) after an occurrence of a random triggering event associated with the first progressive award; (a) determine if the player is eligible to play for the first progressive award, the determination based, at least in part, on the determined wager component, and (b) if the player is eligible to play for the first progressive award; (1) display a skill-based progressive award sequence associated with said first progressive award to the player, (2) determine whether to provide said first progressive award to the player, the determination based, at least in part, on at least one second input made by the player in the skill-based progressive award sequence, and (3) if the determination is to provide said first progressive award, provide the first progressive award to the player. - View Dependent Claims (17, 18, 19, 20)
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21. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (i) maintain a first progressive award, (ii) display a play of a partial skill-based game to a player, the play of the partial skill-based game operable upon a wager placed by a player, the wager including a plurality of different wager components, (iii) determine whether one of a plurality of wagering events occurs in association with the play of the partial skill-based game, the determination based, at least in part, on at least one first input made by the player in the play of the partial skill-based game, (iii) for each of the wagering events that occurs; (a) cause one of the plurality of wager components to be automatically wagered on the partial skill-based game, (b) randomly determine an outcome of the wagering event, (c) determine whether to provide the player an award resulting from the randomly determined outcome of the wagering event, the determination based on the wagering component automatically wagered on the play of the partial skill-based game, and (d) determine whether to accumulate a quantity of points for the player, the quantity of points resulting from the determined outcome of the wagering event, the determination based, at least in part, on; (1) the at least one first input made by the player in the play of the partial skill-based game, and (2) the wagering component automatically wagered on the play of the partial skill-based game, and (v) after an occurrence of a random triggering event associated with the first progressive award; (a) determine if the player is eligible to play for the first progressive award, and (b) if the determination is that the player is eligible to play for the first progressive award; (1) display a skill-based progressive award sequence associated with said first progressive award, (2) determine whether to provide said first progressive award based, at least in part, on at least one second input made by the player in the skill-based progressive award sequence, and (3) if the determination is to provide said first progressive award, provide the first progressive award to the player. - View Dependent Claims (22, 23)
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Specification