METHOD OF AND SYSTEM FOR DETERMINING A HEAD-MOTION/GAZE RELATIONSHIP FOR A USER, AND AN INTERACTIVE DISPLAY SYSTEM
First Claim
1. A method of determining a head-motion/gaze relationship for a user (1), which method comprises the steps ofallocating at least one first target (T1) and at least one second target (T2) in a display area (D) of a remote environment;
- attracting the user'"'"'s gaze towards the first target (T1) and observing the user'"'"'s head (H) to obtain a first head orientation measurement value (M1);
subsequently attracting the user'"'"'s gaze towards the second target (T2) and observing the user'"'"'s head (H) to obtain a second head orientation measurement value (M2);
analysing the head orientation measurement values (M1, M2) to determine a head-motion/gaze relationship (R) for that user (1).
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Abstract
The invention describes a method of determining a head-motion/gaze relationship for a user (1), which method comprises the steps of allocating at least one first target (T1) and at least one second target (T2) in a display area (D); attracting the user'"'"'s gaze towards a first target (T1) and observing the user'"'"'s head (H) to obtain a first head orientation measurement value (M1). The method further comprises the steps of subsequently attracting the user'"'"'s gaze towards a second target (T2) and observing the user'"'"'s head (H) to obtain a second head orientation measurement value (M2); and analysing the head orientation measurement values (M1, M2) to obtain a head-motion/gaze relationship (R) for that user (1). The invention further describes an interactive display system (2), and a method of performing a gaze-based interaction between a user (1) and an interactive display system (2).
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Citations
15 Claims
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1. A method of determining a head-motion/gaze relationship for a user (1), which method comprises the steps of
allocating at least one first target (T1) and at least one second target (T2) in a display area (D) of a remote environment; -
attracting the user'"'"'s gaze towards the first target (T1) and observing the user'"'"'s head (H) to obtain a first head orientation measurement value (M1); subsequently attracting the user'"'"'s gaze towards the second target (T2) and observing the user'"'"'s head (H) to obtain a second head orientation measurement value (M2); analysing the head orientation measurement values (M1, M2) to determine a head-motion/gaze relationship (R) for that user (1). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system (4) for determining a head-motion/gaze relationship for a user (1), which system comprises
an allocation unit for allocating at least one first'"'"'target (T1) and at least one second target (T2) in a display area (D) of a remote environment; -
a control unit for controlling the display area (D) to attract the user'"'"'s gaze towards the first target (T1) and to subsequently attract the user'"'"'s gaze towards the second target (T2); an observation means (3) for observing the user'"'"'s head (H) to obtain a first head orientation measurement value (M1) related to the first target (T1) and a second head orientation measurement value (M2) related to the second target (T2); and an analysis unit for analysing the head orientation measurement values (M1, M2) to determine a head-motion/gaze relationship (R) for that user (1). - View Dependent Claims (12)
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13. An interactive display system (2) comprising
a display area (D) of a remote environment, in which items are displayed; -
a means for obtaining a head-motion/gaze relationship (R) for a user (1); an observation means (3) for observing a user'"'"'s head (H) to obtain a head orientation measurement value (Mx); a gaze direction estimation unit for applying the head-motion/gaze relationship (R) to the head orientation measurement value (Mx) of the user (1) to estimate the user'"'"'s gaze direction (Gx); and a display area controller for controlling the display area (D) on the basis of the estimated gaze direction (Gx). - View Dependent Claims (14, 15)
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Specification