System For Sensing Human Movement and Methods of Using Same
First Claim
1. An exerciser or video gaming system, comprising:
- a floor pad controller, comprising;
force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor, so that whenever force is applied to the floor pad controller by a user, the force and/or placement of the force is registered by the force sensor(s) and/or placement sensor(s), wherein the force sensor(s) and/or placement sensor(s) detect force and/or placement applied against the floor pad controller;
a striking controller, comprising;
an outer layer, comprising;
force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, wherein the force sensor(s) and/or contact sensor(s) comprise transducer(s) and/or contact closures to sense force and/or contact applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the exercising or video gaming system; and
an inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user.
0 Assignments
0 Petitions
Accused Products
Abstract
A system and method are provided for translating gross human movement into electronic signals and therapeutic, training, or educational uses for the system. An exercising or video gaming system, comprising: a floor pad controller, and a striking controller. The floor pad controller having force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor. The striking controller having force sensor(s) and contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and an inner core. Applying force to any sensor(s) in the floor pad controller or striking controller executes an action in response to an instruction from the exercising or video gaming system; and an inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user.
31 Citations
22 Claims
-
1. An exerciser or video gaming system, comprising:
-
a floor pad controller, comprising; force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor, so that whenever force is applied to the floor pad controller by a user, the force and/or placement of the force is registered by the force sensor(s) and/or placement sensor(s), wherein the force sensor(s) and/or placement sensor(s) detect force and/or placement applied against the floor pad controller; a striking controller, comprising; an outer layer, comprising;
force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, wherein the force sensor(s) and/or contact sensor(s) comprise transducer(s) and/or contact closures to sense force and/or contact applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the exercising or video gaming system; andan inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 14)
-
-
10. A method for safely playing an interactive exercising or video gaming system, comprising:
-
providing a striking controller, comprising; an outer layer, an inner core and an interface between the inner core and a floor or ground for returnably coupling the striking controller to the ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user; force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, wherein the force sensor(s) and/or contact sensor(s) comprise transducer(s) and/or contact closures to sense force and/or contact of the force applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the exercising or video gaming system; providing an interactive or non-interactive safety zone by essentially completely extending either the combination of the outer layer and the curved grid of the force sensor(s) and/or contact sensor(s) or the outer layer in which the force sensor(s) and/or contact sensor(s) are absent, respectively, to the interface between the inner core and the ground or floor of the room; and providing a video game for instructing a user to either strike, grapple, step, or jump the striking controller while simultaneously looking at the striking controller and the monitor. - View Dependent Claims (11, 12, 13, 16, 18)
-
-
15. A controller for an exercising or video gaming system, comprising:
a striking controller, comprising; an outer layer, an inner core and an interface between the inner core and a floor or ground for reflexively coupling the striking controller to the ground or floor of a room; force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, the force sensor(s) and/or contact sensor(s) comprising force sensors and contact closures to sense contact and force applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the exercising or video gaming system; a body position sensor; and a radial interactive uppercut bar therebetween.
-
17. A striking controller for an exercising or video gaming system, comprising:
-
an outer layer, an inner core and an interface between the inner core and a floor or ground for reflexively coupling the striking controller to the ground or floor of a room; force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, the force sensor(s) and/or contact sensor(s) comprising force sensors and contact closures to sense contact and force applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the exercising or video gaming system; and a microphone and headset for communicating with multiplayers, which does not also control the video exercising or video gaming system.
-
-
19. A controller for an exercising or video gaming system, comprising:
-
an outer layer, an inner core and an interface between the inner core and a floor or ground for reflexively coupling the striking controller to the ground or floor of a room; force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, the force sensor(s) and/or contact sensor(s) comprising force sensors and contact closures to sense contact and force applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the exercising or video gaming system; and an interactive or non-interactive safety zone by essentially completely extending either the combination of the outer layer and the curved grid of force sensor(s) and/or contact sensor(s) or the outer layer, respectively, to the interface between the inner core and the ground or floor of the room; an exercising or video gaming system for instructing a user to safely either strike, grapple, step, or jump the striking controller while simultaneously looking at the striking controller and the monitor. - View Dependent Claims (20)
-
-
21. A method for safely using an exercising or video gaming system, comprising:
-
providing a striking controller, comprising; an outer layer, an inner core and an interface between the inner core and a floor or ground for reflexively coupling the striking controller to the ground or floor of a room; force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, the force sensor(s) and/or contact sensor(s) comprising force sensors and contact closures to sense contact and force applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the game; and providing an interactive or non-interactive safety zone by essentially completely extending either the combination of the outer layer and the curved grid of force sensor(s) and/or contact sensor(s) or the outer layer, respectively, to the interface between the inner core and the ground or floor of the room, and wherein the exercising or video gaming system instructs a user to execute a roundhouse kick of the striking controller while simultaneously looking at the striking controller and the monitor.
-
-
22. An exercising or video gaming system, comprising:
-
a floor pad controller, comprising; force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor, so that whenever force is applied to the floor pad controller by a user, the force and/or placement of the force is registered by the force sensor(s) and/or placement sensor(s), wherein the force sensor(s) and/or placement sensor(s) detect force and/or placement information applied against the floor pad controller; a striking controller, comprising; an outer layer, comprising;
force sensor(s) and/or contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and the inner core, the force sensor(s) and/or contact sensor(s) comprising force sensors and contact closures to sense contact and force applied against the striking controller, wherein applying force to any force sensor(s) and/or contact sensor(s) in the grid executes an action in response to an instruction from the exercising or video gaming system,wherein neither the floor pad controller nor the striking controller require an input from a headset or microphone worn by a user of the exercising or video gaming system.
-
Specification