Smart transmitter and receiver for interactive sports
First Claim
1. A method of conducting an interactive computer sport, including:
- (a) placing in communication computers at least to different sites;
(b) detecting at a first of its sites a game event as signaled by the use of actual sports gear;
(c) communicating the game event to the computer at a second of the sites, and(d) displaying a simulation of the event at the computers of both sites.
1 Assignment
0 Petitions
Accused Products
Abstract
A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry, to thereby wirelessly communicate game status and performance parameters to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between two players, via the internet, having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control real-time audio, video, visual simulations and display player performance information.
60 Citations
34 Claims
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1. A method of conducting an interactive computer sport, including:
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(a) placing in communication computers at least to different sites; (b) detecting at a first of its sites a game event as signaled by the use of actual sports gear; (c) communicating the game event to the computer at a second of the sites, and (d) displaying a simulation of the event at the computers of both sites. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for responding to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising the steps of:
- detecting that the predefined event has occurred within the gaming environment, wherein;
the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway, wherein;
the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and
the network is inaccessible from within the gaming environment by players participating in the gaming environment; and
in response to the predefined event occurring within the gaming environment, transmitting an alert or message to the person over the network, wherein the alert or message provides information related to the predefined event. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
- detecting that the predefined event has occurred within the gaming environment, wherein;
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22. A system that responds to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising:
- a game server that includes a processor and a memory storing a plurality of machine instructions, said game server being included within a gaming service that establishes the gaming environment and further including a communication interface that couples the game server to a network; and
wherein said processor executes the machine instructions stored in the memory, causing the processor to carry out a plurality of functions, including;
detecting when a predefined event occurs within the gaming environment, wherein;
the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway wherein;
the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and
the network is inaccessible from within the gaming environment by players participating in the gaming environment; and
in response to detecting the predefined event, initiating transmission of an alert or message to a person outside the gaming environment over the network. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
- a game server that includes a processor and a memory storing a plurality of machine instructions, said game server being included within a gaming service that establishes the gaming environment and further including a communication interface that couples the game server to a network; and
Specification