Personalized studying path generating method in serious game
First Claim
1. A personalized studying path generating method in a serious game, the method comprising:
- (a) generating serious criteria on a learning ability based on study elements required for the serious game and a relation between the study elements;
(b) projecting user information and target information onto the serious criteria;
(c) simplifying first criteria which the user information is projected onto and second criteria which the target information is projected onto by reducing a dimension of the first criteria and the second criteria;
(d) comparing the simplified first criteria and the simplified second criteria;
(e) generating a personalized optimum studying path from the simplified first criteria to the simplified second criteria; and
(f) studying according to the personalized optimum studying path.
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Abstract
The present invention relates to a personalized studying path generating method in a serious game. The personalized studying path generating method in the serious game according to the present invention comprises (a) generating serious criteria on a learning ability based on study elements required for the serious game and a relation between the study elements; (b) projecting user information and target information onto the serious criteria; (c) simplifying first criteria which the user information is projected onto and second criteria which the target information is projected onto by reducing a dimension of the first criteria and the second criteria; (d) comparing the simplified first and second criteria; (e) generating a personalized optimum studying path from the first to the second criteria; and (f) studying according to the optimum studying path. Accordingly, the present invention sets a personalized studying path by evaluating user'"'"'s learning ability according to a standard and enables a user to play the game according to his/her ability to thereby improve study efficiency. Also, the present invention may minimize difference of study efficiency arising from different study inclination and circumstances between individuals.
16 Citations
20 Claims
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1. A personalized studying path generating method in a serious game, the method comprising:
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(a) generating serious criteria on a learning ability based on study elements required for the serious game and a relation between the study elements; (b) projecting user information and target information onto the serious criteria; (c) simplifying first criteria which the user information is projected onto and second criteria which the target information is projected onto by reducing a dimension of the first criteria and the second criteria; (d) comparing the simplified first criteria and the simplified second criteria; (e) generating a personalized optimum studying path from the simplified first criteria to the simplified second criteria; and (f) studying according to the personalized optimum studying path. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A personalized studying path generating method in a serious game, the method comprising:
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(a) generating serious criteria on a learning ability based on study elements required for the serious game and a relation between the study elements; (b) generating target criteria by projecting target information on target learning ability onto the serious criteria; (c) generating user criteria by projecting user information onto the serious criteria; (d) simplifying the target criteria and the user criteria to generate a target map and a user map; (e) comparing the target map and the user map; (f) generating a personalized optimum studying path from the user map to the target map; and (g) studying according to the personalized optimum studying path. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification