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VIDEO GAME FOR INTERACTIVELY MODELING COMMUNITY HEALTH BEHAVIOR AND COSTS FOR PREVENTION AND TREATMENT

  • US 20110143828A1
  • Filed: 12/11/2009
  • Published: 06/16/2011
  • Est. Priority Date: 12/11/2009
  • Status: Abandoned Application
First Claim
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1. A method for employing a video game to simulate costs for health care treatment and prevention for a populace of a virtual community, comprising:

  • receiving at least one parameter regarding the virtual community and the populace, wherein a budget and a time period for a round of the video game are generated based on the at least one received parameter;

    during the round of the video game, enabling each person that is ill in the virtual community to be provided with a treatment action that is charged to the budget;

    during the round of the video game, enabling each person that is healthy in the virtual community to be provided with a prevention action that is credited to the budget;

    during the round of the video game, enabling at least one of a treatment facility and a prevention facility to be added to the virtual community, wherein the at least one added facility is debited from the budget and available for at least one next round; and

    at the end of each round of the video game, displaying an analysis of a remainder of the budget, and a result of each treatment action and each prevention action that is provided to each person in the virtual community.

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