MULTI-PLAYER AUGMENTED REALITY COMBAT
First Claim
1. A mobile communication device comprising:
- a camera configured to capture an image;
an image recognition module configured to identify a player indicator in the image, the player indicator corresponding to a player; and
an outgoing attack module configured to transmit an outgoing attack indicator in response to a user-initiated attack command that is received in response to identification of the player indicator, the outgoing attack indicator specifying that a virtual bullet is fired at the player.
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Accused Products
Abstract
Techniques are described herein for performing multi-player augmented reality combat. Each player wears (or is otherwise associated with) an indicator (e.g., an object that has a designated pattern, a visual tag, etc.) that identifies the player or a team thereof. Each player has a mobile communication device that is capable of identifying the players'"'"' indicators. A user may point a camera of the user'"'"'s mobile communication device at another player (e.g., an opponent). The image that is captured by the camera includes the indicator that is associated with the opponent. The user may choose to fire a virtual bullet at the opponent using an audio and/or tactile command, which is processed by the user'"'"'s mobile communication device. The mobile communication device determines the time that the virtual bullet takes to travel from the mobile communication device to the opponent based on the distance between the user and the opponent.
70 Citations
23 Claims
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1. A mobile communication device comprising:
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a camera configured to capture an image; an image recognition module configured to identify a player indicator in the image, the player indicator corresponding to a player; and an outgoing attack module configured to transmit an outgoing attack indicator in response to a user-initiated attack command that is received in response to identification of the player indicator, the outgoing attack indicator specifying that a virtual bullet is fired at the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of performing multi-player augmented reality combat with respect to a user of a mobile communication device, comprising:
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capturing an image; identifying a player indicator in the image, the player indicator corresponding to a player; receiving a user-initiated attack command in response to identifying the player indicator; and transmitting an attack indicator in response to receiving the user-initiated attack command, the attack indicator specifying that a virtual bullet is fired at the player. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A computer program product comprising a computer-readable medium having computer program logic recorded thereon for enabling a processor-based system to perform multi-player augmented reality combat with respect to a user of a mobile communication device, the computer program product comprising:
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a first program logic module for enabling the processor-based system to capture an image; a second program logic module for enabling the processor-based system to identify a player indicator in the image, the player indicator corresponding to a player; and a third program logic module for enabling the processor-based system to transmit an outgoing attack indicator in accordance with a mobile communication protocol in response to a user-initiated attack command that is received in response to identification of the player indicator, the outgoing attack indicator specifying that a virtual bullet is fired at the player. - View Dependent Claims (23)
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Specification