GESTURE STYLE RECOGNITION AND REWARD
First Claim
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1. In a system comprising a computing environment coupled to a capture device for capturing user motion, a method of personalizing a user experience in a software application, comprising the steps of:
- a) detecting, on a pass/fail basis, whether the user performed a gesture;
b) detecting at least one qualitative aspect, in addition to detecting whether the user performed a gesture, relating to how the user performed the gesture; and
c) providing feedback to the user based on the at least one qualitative aspect detected in step b).
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Abstract
Systems, methods and computer readable media are disclosed for determining whether a given gesture was performed with a particular style. This style information may then be used to personalize a gaming or multimedia experience, rewarding users for their individual style.
183 Citations
20 Claims
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1. In a system comprising a computing environment coupled to a capture device for capturing user motion, a method of personalizing a user experience in a software application, comprising the steps of:
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a) detecting, on a pass/fail basis, whether the user performed a gesture; b) detecting at least one qualitative aspect, in addition to detecting whether the user performed a gesture, relating to how the user performed the gesture; and c) providing feedback to the user based on the at least one qualitative aspect detected in step b). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. In a gaming system comprising a computing environment coupled to a capture device for capturing user motion, a computer-readable storage medium bearing computer-readable instructions that, when executed on a processor, cause the processor to perform a method comprising the steps of:
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a) receiving data relating to user motion; b) determining, on a pass/fail basis, whether the user motion data received in said step a) corresponds to a predefined gesture; c) determining at least one qualitative aspect, in addition to whether the user motion data received in said step a) corresponds to a predefined gesture, relating to a style with which the user performed the motion in said step a); and d) providing feedback to the user based on the at least one qualitative aspect detected in step c). - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A gaming system, comprising:
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an image capture device for capturing data relating to motion of a user; a computing environment for receiving image data from the capture device and for hosting a gaming application, the computing environment including, a first order gesture recognition engine for receiving data relating to the motion of a user, and determining on a pass/fail basis whether the motion of the user qualifies as a predefined gesture, a second order gesture recognition engine for receiving at least one of the data and information derived from the data, and determining, in addition to a threshold determination of whether the motion of the user qualifies as a predefined gesture, whether the motion of the user includes a stylistic attribute which qualifies as a predefined style associated with the user motion, and a set of stored rules used by the second order gesture recognition engine, the set of stored rules including definitions of when a predefined set of user motions is to be interpreted as a predefined style; and an audiovisual device, coupled to the computing environment, for presenting a graphical representation of the user and the user'"'"'s motion based on information received from the computing environment, the graphical representation being enhanced by showing a user'"'"'s motion or surroundings with graphics representing a style determined to exist by the second order gesture recognition engine. - View Dependent Claims (18, 19, 20)
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Specification