ELECTRONIC CIRCLE GAME SYSTEM
First Claim
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1. A game input mechanism comprising:
- a light-emitting boundary definition mechanism configured to define a plurality of input regions for a game in which a plurality of players are engaged, each of the plurality of input regions being a region on a playing surface in which a corresponding player subset of one or more players are to provide physical input to affect game state;
a scanning mechanism configure to scan at least some objects placed within any of the plurality of input regions; and
a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism.
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Abstract
A scanning game input mechanism that includes a light-emitting mechanism that defines multiple input regions for a game in which there are multiple players. Each of the input regions is a portion of the playing surface in which a corresponding player subset is to provide physical input (such as rolling dice, playing cards, or placing game pieces, and so forth) to affect game state. A scanning mechanism scans objects placed within the input regions, while a communication mechanism communicates information regarding the scanned object. The information might, for example, be communicated to affect an electronic game state maintained in another device or distributed across multiple devices.
38 Citations
25 Claims
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1. A game input mechanism comprising:
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a light-emitting boundary definition mechanism configured to define a plurality of input regions for a game in which a plurality of players are engaged, each of the plurality of input regions being a region on a playing surface in which a corresponding player subset of one or more players are to provide physical input to affect game state; a scanning mechanism configure to scan at least some objects placed within any of the plurality of input regions; and a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A game input mechanism comprising:
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a light-emitting boundary definition mechanism configured to selectively define a plurality of input regions in which a plurality of players are engaged, each of the plurality of input regions being a region on a playing surface in which a corresponding player subset of one or more players are to provide physical input to affect game state; a scanning mechanism configure to selectively scan at least some objects placed within any of the plurality of input regions, wherein for at least some parts of the game, the scanning mechanism only scans one or more, but less than all, of the plurality of regions; and a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism. - View Dependent Claims (24)
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25. A game input mechanism comprising:
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a light-emitting boundary definition mechanism configured to define a plurality of input regions in which a plurality of players are engaged, each of the plurality of input regions being a region on a playing surface in which a corresponding player subset of one or more players are to provide physical input to affect game state; a scanning mechanism configure to selectively scan at least some objects placed within any of the plurality of input regions; and a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism, and information regarding which input region the scanned object was scanned in.
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Specification