TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES
First Claim
Patent Images
1. A gaming machine comprising:
- a master gaming controller designed or configured i) to control a game of chance played on the gaming machine, ii) to generate a trajectory of a 3-D game object in a 3-D gaming environment used in a trajectory-based game of chance, iii) to render a sequence of two-dimensional images from the 3-D gaming environment wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory and iv) to generate a game outcome for the trajectory-based game of chance; and
a video display for displaying the sequence of two-dimensional images as part of a game outcome presentation for the trajectory-based game of chance.
0 Assignments
0 Petitions
Accused Products
Abstract
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object'"'"'s trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object'"'"'s trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object'"'"'s trajectory occurring.
-
Citations
45 Claims
-
1. A gaming machine comprising:
- a master gaming controller designed or configured i) to control a game of chance played on the gaming machine, ii) to generate a trajectory of a 3-D game object in a 3-D gaming environment used in a trajectory-based game of chance, iii) to render a sequence of two-dimensional images from the 3-D gaming environment wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory and iv) to generate a game outcome for the trajectory-based game of chance; and
a video display for displaying the sequence of two-dimensional images as part of a game outcome presentation for the trajectory-based game of chance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
- a master gaming controller designed or configured i) to control a game of chance played on the gaming machine, ii) to generate a trajectory of a 3-D game object in a 3-D gaming environment used in a trajectory-based game of chance, iii) to render a sequence of two-dimensional images from the 3-D gaming environment wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory and iv) to generate a game outcome for the trajectory-based game of chance; and
-
30. A product comprising at least one of i) data, ii) instructions and iii) combinations thereof for representing a 3-D gaming environment for a trajectory-based game of chance, the 3-D gaming environment being provided on a computer readable medium and comprising data and/or instructions for generating:
- a plurality of 3-D objects;
a plurality of trajectory rules that are used to determine the trajectory of a moving 3-D object in the 3-D gaming environment;
a plurality of collision rules that are used to determine effects of a collision between 3-D objects in the 3-D gaming environment; and
a plurality of exit rules that are used to remove the moving 3-D object from the 3-D gaming environment wherein the 3-D gaming environment is for rendering a sequence of two-dimensional images that are used as part of a game outcome presentation for the trajectory-based game of chance. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38)
- a plurality of 3-D objects;
-
39. A user interface for a gaming machine, said user interface comprising:
- an input device; and
a sensor connected to the input device used to detect an operational parameter of the input device and generate an output signal corresponding to the operational parameter wherein the output signal is used to at least one of i) to initiate a trajectory-based game of chance, ii) to generate an initial state of a 3-D game object for its trajectory in a 3-D gaming environment, and iii) combinations thereof wherein the 3-D gaming environment is for rendering a sequence of two-dimensional images that are used as part of a game outcome presentation for the trajectory-based game of chance - View Dependent Claims (40, 41, 42, 43, 44, 45)
- an input device; and
Specification