VIDEO EYEWEAR FOR SMART PHONE GAMES
First Claim
1. A method for operating a smart phone comprising:
- connecting the smart phone to a video eyewear device via a wired or wireless interface;
accepting a user input signal from an accelerometer and/or a touch screen in the smart phone, the user input signal indicating control over movement of an object in a graphical world space defined in an application program executing on the smart phone;
deriving video data signal indicating a main scene for the world space;
forwarding the video data signals over the interface for display only on the video eyewear;
accepting input signals from the video eyewear device indicative of head movement; and
using the input head movement signals as other input data to control the application program.
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Accused Products
Abstract
Connections, software programming and interaction between a smart phone and a Head Mounted Display (HMD) or other video eyewear to improve user experience. The signal from an accelerometer and/or a touch screen in a smart phone is used only for certain control of an application program, such as to steer a racing car or a plane or to move a game persona character within a virtual space. The main scene for the game is displayed in the HMD and not the smart phone screen. One or more inputs from the HMD such as a head tracker or camera, are connected to the smart phone either via a wire or wirelessly such as via WiFi or Bluetooth. The head tracking and/or camera inputs are used as another input to the game, such as to pan/zoom or change the viewpoint of the user. In a still further implementation, the HMD also can have an integrated processor to make it a “smart” HMD. The game can take advantage of the processing power in such a smart HMD, to implement functions such as side-by-side video processing to provide 3D video to the user.
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Citations
14 Claims
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1. A method for operating a smart phone comprising:
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connecting the smart phone to a video eyewear device via a wired or wireless interface; accepting a user input signal from an accelerometer and/or a touch screen in the smart phone, the user input signal indicating control over movement of an object in a graphical world space defined in an application program executing on the smart phone; deriving video data signal indicating a main scene for the world space; forwarding the video data signals over the interface for display only on the video eyewear; accepting input signals from the video eyewear device indicative of head movement; and using the input head movement signals as other input data to control the application program. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A smart phone apparatus comprising:
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a processor for executing an application program; an input device for providing a user input signal to the application program to indicate control over movement of an object in a graphical world space defined in the application program; an interface to a video eyewear device, the interface for providing a video data signal indicating a main scene for the graphical world space, and for accepting input head movement signals from the video eyewear device indicative of user head movement; and wherein that input head movement signals are also provided to the processor as other input data to control the application program. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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Specification