METHOD FOR HANDLING AND TRANSFERRING DATA IN AN INTERACTIVE INPUT SYSTEM, AND INTERACTIVE INPUT SYSTEM EXECUTING THE METHOD
First Claim
1. A method in a computing device of transferring data to another computing device comprising:
- establishing wireless communication with the other computing device;
designating data for transfer to the other computing device; and
in the event that the computing device assumes a predetermined orientation, automatically initiating wireless transfer of the data to the other computing device.
7 Assignments
0 Petitions
Accused Products
Abstract
A method in a computing device of transferring data to another computing device includes establishing wireless communication with the other computing device, designating data for transfer to the other computing device; and in the event that the computing device assumes a predetermined orientation, automatically initiating wireless transfer of the data to the other computing device. A system implementing the method is provided. A method of handling a graphic object in an interactive input system having a first display device includes defining a graphic object placement region for the first display device that comprises at least a visible display region of the first display device and an invisible auxiliary region between the visible display region and an outside edge of the first display device; and in the event that the graphic object enters the invisible auxiliary region, automatically moving the graphic object through the invisible auxiliary region until at least a portion of the graphic object enters a visible display region of a second display device of a second interactive input system. A system implementing the method, and other related systems and methods, are provided.
-
Citations
66 Claims
-
1. A method in a computing device of transferring data to another computing device comprising:
-
establishing wireless communication with the other computing device; designating data for transfer to the other computing device; and in the event that the computing device assumes a predetermined orientation, automatically initiating wireless transfer of the data to the other computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
-
-
26. A system in a computing device for transferring data to another computing device, comprising:
-
a wireless communications interface establishing wireless communication with the other computing device; a user interface receiving user input for designating data for transfer to the other computing device; a sensor for sensing orientation of the computing device; and processing structure for, in the event that the sensor senses a predetermined orientation, automatically initiating wireless transfer of the data to the other computing device. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
-
-
51. A computer readable medium embodying a computer program executable on a processing structure of a computing device for transferring data to another computing device, the computer program comprising:
-
computer program code for establishing a wireless communications with the other computing device; computer program code for designating data for transfer to the other computing device; and computer program code for automatically initiating wireless transfer of the data to the other computing device, in the event that the computing device assumes a predetermined orientation.
-
-
52. An interactive input system comprising:
-
a first display device; and processing structure communicating with the first display device, the processing structure defining a graphic object placement region for the first display device that comprises at least a visible display region of the first display device and an invisible auxiliary region between the visible display region and an outside edge of the first display device, the processing structure, in the event that the graphic object enters the invisible auxiliary region, automatically moving the graphic object through the invisible auxiliary region until at least a portion of the graphic object enters a visible display region of a second display device of a second interactive input system. - View Dependent Claims (53, 54, 55, 56, 57)
-
-
58. A method of handling a graphic object in an interactive input system having a first display device, the method comprising:
-
defining a graphic object placement region for the first display device that comprises at least a visible display region of the first display device and an invisible auxiliary region between the visible display region and an outside edge of the first display device; and in the event that the graphic object enters the invisible auxiliary region, automatically moving the graphic object through the invisible auxiliary region until at least a portion of the graphic object enters a visible display region of a second display device of a second interactive input system. - View Dependent Claims (59)
-
-
60. A computer readable medium embodying a computer program for handling a graphic object in an interactive input system having a first display device, the computer program comprising:
-
program code for defining a graphic object placement region for the first display device that comprises at least a visible display region of the first display device and an invisible auxiliary region between the visible display region and an outside edge of the first display device; and program code for, in the event that the graphic object enters the invisible auxiliary region, automatically moving the graphic object through the invisible auxiliary region until at least a portion of the graphic object enters a visible display region of a second display device of a second interactive input system.
-
-
61. An interactive input system comprising:
-
a first display device positioned near to a second display device of another interactive input system; and processing structure communicating with the first display device, the processing structure defining a transition region comprising a portion of a visible display region of the first display device and portion of a visible display region of the second display device, the first visible display region having a different orientation than the second visible display region, the processing structure, in the event that the graphic object enters the transition region, automatically reorienting the graphic object by rotating the graphic object, wherein the angle of rotation is based on the distance the graphic object has traveled through the transition region.
-
-
62. A method of handling a graphic object in an interactive input system having a first display device positioned near to a second display device of a second interactive input system, the method comprising:
-
defining a transition region comprising a portion of a visible display region of the first display device and portion of a visible display region of the second display device, the first visible display region having a different orientation than the second visible display region; and in the event that the graphic object enters the transition region, automatically reorienting the graphic object by rotating the graphic object, wherein the angle of rotation is based on the distance the graphic object has traveled through the transition region.
-
-
63. A computer readable medium embodying a computer program for handling a graphic object in an interactive input system having a first display device positioned near to a second display device of a second interactive input system, the computer program comprising:
-
program code for defining a transition region comprising a portion of a visible display region of the first display device and portion of a visible display region of the second display device, the first visible display region having a different orientation than the second visible display region; and program code for, in the event that the graphic object enters the transition region, automatically reorienting the graphic object by rotating the graphic object, wherein the angle of rotation is based on the distance the graphic object has traveled through the transition region.
-
-
64. An interactive input system comprising:
-
a first display device; processing structure receiving data for contact points on a graphic object from both the interactive input system and another interactive input system, the processing structure aggregating the contact points and, based on the aggregated contact points, manipulating the graphic object, the processing structure updating the first and second interactive input systems based on the manipulating.
-
-
65. A method of manipulating a graphic object presented on both a first interactive input system and a second interactive input system, the method comprising:
-
receiving data for contact points on the graphic object made via both the first interactive input system and the second interactive input system; aggregating the contact points; based on the aggregated contact points, manipulating the graphic object; and updating the first and second interactive input systems based on the manipulating.
-
-
66. A computer readable medium embodying a computer program for manipulating a graphic object presented on both a first interactive input system and a second interactive input system, the computer program comprising:
-
program code for receiving data for contact points on the graphic object made via both the first interactive input system and the second interactive input system; program code for aggregating the contact points; program code for, based on the aggregated contact points, manipulating the graphic object; and program code for updating the first and second interactive input systems based on the manipulating.
-
Specification