SENSING BALL GAME MACHINE
0 Assignments
0 Petitions
Accused Products
Abstract
A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A hat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.
70 Citations
12 Claims
-
1-8. -8. (canceled)
-
9. A non-volatile computer readable medium including a program readable by a game processor in a ball game apparatus for playing a ball game, said ball game apparatus being configured to operate with a screen of a display device, said ball game apparatus comprising:
-
an input device including a handle to be moved in a three-dimensional space by a game player, to produce a movement for simulating an attempted interception of a ball; a first signal-generator incorporated in said input device to output an acceleration correlated signal according to an acceleration upon moving said input device in the three-dimensional space to produce said movement for simulating an attempted interception of a ball, said acceleration correlated signal indicating a plurality of different non-zero acceleration values; a second signal-generator incorporated in said input device to output a second signal in response to said accelerated correlation signal; and said program causing said game processor to; display a ball character on said screen of said display device, receive said second signal, and determine, based on said second signal and a moving timing of said ball character that is a position of said ball character in a depth direction in said screen, a moving direction of said ball character as a parameter for a movement of the ball character after a hit.
-
-
10. A non-volatile computer readable medium including a program readable by a game processor in a ball game apparatus for playing a ball game, said ball game apparatus being configured to operate with a screen of a display device, said ball game apparatus comprising:
-
an input device including a handle to be moved in a three-dimensional space by a game player, to produce a movement for simulating an attempted interception of a ball; a first signal-generator incorporated in said input device to output a first signal, said first signal being a step function of a force generated upon moving said input device in said three-dimensional space by said game player; a second signal-generator incorporated in said input device to output a second signal in response to said first signal, said program causing said game processor to; display a ball character on said screen of said display device, receive said second signal, and determine, based on a timing of said second signal and a moving timing that is a position of said ball character in a depth direction in said screen, a moving direction of said ball character as a parameter for a movement of said ball character after a hit.
-
-
11. A method for operating with a ball game apparatus for playing a ball game, the ball game apparatus being configured to operate with a screen of a display device, the ball game apparatus comprising:
-
an input device including a handle to be moved in a three-dimensional space by a game player, to produce a movement for simulating an attempted interception of a ball; a first signal-generator incorporated in the input device to output an acceleration correlated signal according to an acceleration upon moving the input device in the three-dimensional space to produce the movement for simulating an attempted interception of a ball, the acceleration correlated signal indicating a plurality of different non-zero acceleration values; a second signal-generator incorporated in the input device to output a second signal in response to the accelerated correlation signal, the method comprising; displaying a ball character on the screen of the display device; receiving the second signal; and determining, based on the second signal and a moving timing of the ball character that is a position of the ball character in a depth direction in the screen, a moving direction of the ball character as a parameter for a movement of the ball character after a hit.
-
-
12. A method for operating with a ball game apparatus for playing a ball game, the ball game apparatus being configured to operate with a screen of a display device, the ball game apparatus comprising:
-
an input device including a handle to be moved in a three-dimensional space by a game player, to produce a movement for simulating an attempted interception of a ball; a first signal-generator incorporated in the input device to output a first signal, the first signal being a step function of a force generated upon moving the input device in the three-dimensional space by the game player; a second signal-generator incorporated in the input device to output a second signal in response to the first signal, the method comprising; displaying a ball character on the screen of the display device, receiving the second signal, and determining, based on a timing of the second signal and a moving timing that is a position of the ball character in a depth direction in the screen, a moving direction of the ball character as a parameter for a movement of the ball character after a hit.
-
Specification