Hand-held interactive game
First Claim
1. A game apparatus, comprising:
- a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation;
a display screen; and
a processor coupled to each of the actuation devices and to the display screen, the processor outputting a first command signal to the display screen relating to a first actuation device, the processor outputting a second command signal to the display screen when the first actuation device is actuated, the second command signal relating to a second actuation device, and outputting an error signal to the display screen if the first actuation device is not actuated within a predetermined period of time;
wherein the processor outputs the error signal to the display screen when an actuation device other than the first actuation device is actuated in response to the first command signal.
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Abstract
A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken.
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Citations
13 Claims
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1. A game apparatus, comprising:
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a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation; a display screen; and a processor coupled to each of the actuation devices and to the display screen, the processor outputting a first command signal to the display screen relating to a first actuation device, the processor outputting a second command signal to the display screen when the first actuation device is actuated, the second command signal relating to a second actuation device, and outputting an error signal to the display screen if the first actuation device is not actuated within a predetermined period of time; wherein the processor outputs the error signal to the display screen when an actuation device other than the first actuation device is actuated in response to the first command signal. - View Dependent Claims (2, 3)
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4. A game apparatus, comprising:
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a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation; a speaker; a display screen; and a processor coupled to each of the actuation devices and to the display screen and the speaker, the processor outputting a first command signal to the speaker relating to a first actuation device, the processor outputting a second command signal to the speaker when the first actuation device is actuated, the second command signal relating to a second actuation device, and outputting an error signal to the speaker if the first actuation device is not actuated within a predetermined period of time; wherein the processor outputs the error signal to the speaker when an actuation device other than the first actuation device is actuated in response to the first command signal; and wherein the processor outputs image signals to the display screen that are representative of the mechanical actions being taken. - View Dependent Claims (5, 6)
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7. An interactive game system, comprising:
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a. a game object having; a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation; a speaker; a communication device; and a processor coupled to each of the actuation devices and to the speaker and the communication device, the processor outputting a first command signal to the speaker relating to a first actuation device, the processor outputting a second command signal to the speaker when the first actuation device is actuated, the second command signal relating to a second actuation device, and outputting an error signal to the speaker if the first actuation device is not actuated within a predetermined period of time; and b. a hand-held unit having; control buttons; a display screen; a communication device that communicates signals with the communication device of the game object; and a processor coupled to the control buttons, the display screen and the communication device of the hand-held unit, the processor of the hand-held unit outputting image signals to the display screen that are representative of the mechanical actions being taken. - View Dependent Claims (8)
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9. An interactive game system, comprising:
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a. a game object having; a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation; a communication device; and a processor coupled to each of the actuation devices and to the communication device; b. a hand-held unit having; control buttons; a speaker; a display screen; a communication device that communicates signals with the communication device of the game object; and a processor coupled to the control buttons, the speaker, the display screen and the communication device of the hand-held unit, the processor of the hand-held unit outputting;
(i) image signals to the display screen that are representative of the mechanical actions being taken, (ii) a first command signal to the speaker relating to a first actuation device, (iii) a second command signal to the speaker when the first actuation device is actuated, the second command signal relating to a second actuation device, and (iv) an error signal to the speaker if the first actuation device is not actuated within a predetermined period of time. - View Dependent Claims (10)
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11. A method of playing a game, comprising:
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outputting a first command signal to a speaker relating to a first actuation device, the first actuation device being one of a plurality of actuation devices, with at least two of the actuation devices requiring different mechanical actions for actuation; outputting a first image signal to a display screen, the first image signal relating to the first command signal; outputting a second command signal to the speaker when the first actuation device is actuated within a predetermined period of time, the second command signal relating to a second actuation device; and outputting a second image signal to a display screen, the second image signal relating to the second command signal. - View Dependent Claims (12, 13)
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Specification