CAPTURING VIEWS AND MOVEMENTS OF ACTORS PERFORMING WITHIN GENERATED SCENES
First Claim
1. A method of generating scenes for virtual environment of a visual entertainment program, comprising:
- capturing views and movements of an actor performing within the generated scenes, comprising;
tracking movements of a headset camera and a plurality of motion capture markers worn by the actor within a physical volume of space;
translating the movements of the headset camera into head movements of a virtual character operating within the virtual environment;
translating the movements of the plurality of motion capture markers into body movements of the virtual character;
generating first person point-of-view shots using the head and body movements of the virtual character; and
providing the generated first person point-of-view shots to the headset camera worn by the actor.
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Accused Products
Abstract
Generating scenes for virtual environment of a visual entertainment program, comprising: capturing views and movements of an actor performing within the generated scenes, comprising: tracking movements of a headset camera and a plurality of motion capture markers worn by the actor within a physical volume of space; translating the movements of the headset camera into head movements of a virtual character operating within the virtual environment; translating the movements of the plurality of motion capture markers into body movements of the virtual character; generating first person point-of-view shots using the head and body movements of the virtual character; and providing the generated first person point-of-view shots to the headset camera worn by the actor.
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Citations
28 Claims
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1. A method of generating scenes for virtual environment of a visual entertainment program, comprising:
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capturing views and movements of an actor performing within the generated scenes, comprising; tracking movements of a headset camera and a plurality of motion capture markers worn by the actor within a physical volume of space; translating the movements of the headset camera into head movements of a virtual character operating within the virtual environment; translating the movements of the plurality of motion capture markers into body movements of the virtual character; generating first person point-of-view shots using the head and body movements of the virtual character; and providing the generated first person point-of-view shots to the headset camera worn by the actor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of capturing views and movements of an actor performing within generated scenes, comprising:
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tracking positions and orientations of an object worn on a head of the actor within a physical volume of space; tracking positions of motion capture markers worn on a body of the actor within a physical volume of space; translating the positions and orientations of the object into head movements of a virtual character operating within virtual environment; translating the positions of the plurality of motion capture markers into body movements of the virtual character; and generating first person point-of-view shots using the head and body movements of the virtual character. - View Dependent Claims (14, 15, 16)
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17. A system of generating scenes for virtual environment of a visual entertainment program, comprising:
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a plurality of position trackers configured to track positions of a headset camera object and a plurality of motion capture markers worn by an actor performing within a physical volume of space; an orientation tracker configured to track orientations of the headset camera object; a processor including a storage medium storing a computer program comprising executable instructions that cause the processor to; receive a video file including virtual environment; receive tracking information about the positions of the headset camera object and the plurality of motion capture markers from the plurality of position trackers; receive tracking information about the orientations of the headset camera object from the orientation tracker; translate the positions and the orientations of the headset camera object into head movements of a virtual character operating within the virtual environment; translate the positions of the plurality of motion capture markers into body movements of the virtual character; generate first person point-of-view shots using the head and body movements of the virtual character; and provide the generated first person point-of-view shots to the headset camera object worn by the actor. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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25. A computer-readable storage medium storing a computer program for generating scenes for virtual environment of a visual entertainment program, the computer program comprising executable instructions that cause a computer to:
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receive a video file including virtual environment; receive tracking information about the positions of the headset camera object and the plurality of motion capture markers from the plurality of position trackers; receive tracking information about the orientations of the headset camera object from the orientation tracker; translate the positions and the orientations of the headset camera object into head movements of a virtual character operating within the virtual environment; translate the positions of the plurality of motion capture markers into body movements of the virtual character; generate first person point-of-view shots using the head and body movements of the virtual character; and provide the generated first person point-of-view shots to the headset camera object worn by the actor. - View Dependent Claims (26, 27, 28)
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Specification